Remove redundant #nullable enable (#4275)

This commit is contained in:
Visne
2021-07-17 02:37:09 +02:00
committed by GitHub
parent 84616743e9
commit b7dc3c81ae
890 changed files with 354 additions and 1246 deletions

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@@ -1,4 +1,3 @@
#nullable enable
using System;
using Content.Server.Access.Components;
using Content.Server.Power.NodeGroups;

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@@ -1,4 +1,3 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.Power.NodeGroups;

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@@ -1,4 +1,3 @@
#nullable enable
using System;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Power.NodeGroups;

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Server.Power.NodeGroups;
namespace Content.Server.Power.Components

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@@ -1,4 +1,3 @@
#nullable enable
using System;
using System.Threading.Tasks;
using Content.Server.Hands.Components;

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@@ -1,5 +1,4 @@
#nullable enable
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.NodeGroups;

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.Power.NodeGroups;

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@@ -1,4 +1,3 @@
#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;

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@@ -1,4 +1,3 @@
#nullable enable
using System.Threading.Tasks;
using Content.Server.Stack;
using Content.Server.Tools.Components;

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@@ -1,4 +1,3 @@
#nullable enable
using System.Threading.Tasks;
using Content.Server.Stack;
using Content.Shared.Interaction;

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Shared.Examine;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Server.Power.NodeGroups;
using Content.Server.Power.Pow3r;
using Robust.Shared.GameObjects;

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Server.Power.NodeGroups;
using Content.Server.Power.Pow3r;
using Robust.Shared.GameObjects;

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#nullable enable
using Content.Server.Administration;
using Content.Server.Power.Components;
using Content.Shared.Administration;

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Server.Power.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Server.Power.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Server.Power.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;

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@@ -1,4 +1,3 @@
#nullable enable
using System.Collections.Generic;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.Power.Components;

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@@ -1,4 +1,3 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Server.NodeContainer.NodeGroups;

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@@ -1,4 +1,3 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Server.NodeContainer.NodeGroups;

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@@ -1,4 +1,3 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Server.NodeContainer.NodeGroups;

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@@ -1,4 +1,3 @@
#nullable enable
using JetBrains.Annotations;
using Robust.Shared.GameObjects;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Content.Server.Power.Components;
using Content.Shared.Power;
using Content.Shared.Rounding;