Remove redundant #nullable enable (#4275)

This commit is contained in:
Visne
2021-07-17 02:37:09 +02:00
committed by GitHub
parent 84616743e9
commit b7dc3c81ae
890 changed files with 354 additions and 1246 deletions

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@@ -1,5 +1,4 @@
#nullable enable
using System.Collections.Generic;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Actions.Prototypes;

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@@ -1,4 +1,3 @@
#nullable enable
namespace Content.Shared.Actions
{
/// <summary>

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Content.Shared.Actions.Components;
using Robust.Shared.GameObjects;

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@@ -1,5 +1,4 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions.Behaviors
{

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@@ -1,5 +1,4 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions.Behaviors
{

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@@ -1,5 +1,4 @@
#nullable enable
using Content.Shared.Actions.Behaviors.Item;
using Content.Shared.Actions.Behaviors.Item;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions.Behaviors

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@@ -1,5 +1,4 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Actions.Behaviors

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@@ -1,5 +1,4 @@
#nullable enable
using Content.Shared.Actions.Behaviors.Item;
using Content.Shared.Actions.Behaviors.Item;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;

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@@ -1,5 +1,4 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions.Behaviors
{

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@@ -1,5 +1,4 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions.Behaviors.Item
{

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Content.Shared.Actions.Components;
using Robust.Shared.GameObjects;

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@@ -1,5 +1,4 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions.Behaviors.Item
{

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@@ -1,4 +1,3 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.Hands;

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@@ -1,4 +1,3 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;

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@@ -1,5 +1,4 @@
#nullable enable
using Content.Shared.Actions.Behaviors;
using Content.Shared.Actions.Behaviors;
using Content.Shared.Actions.Behaviors.Item;
using Content.Shared.Actions.Components;
using Content.Shared.Actions.Prototypes;

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@@ -1,5 +1,4 @@
#nullable enable
using Content.Shared.Actions.Behaviors;
using Content.Shared.Actions.Behaviors;
using Content.Shared.Module;
using Robust.Shared.IoC;
using Robust.Shared.Log;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using System.Collections.Generic;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;

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@@ -1,5 +1,4 @@
#nullable enable
using Content.Shared.Actions.Behaviors;
using Content.Shared.Actions.Behaviors;
using Content.Shared.Actions.Behaviors.Item;
using Content.Shared.Module;
using Robust.Shared.IoC;

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@@ -1,5 +1,4 @@
#nullable enable
using Content.Shared.Actions.Components;
using Content.Shared.Actions.Components;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions