Remove redundant #nullable enable (#4275)

This commit is contained in:
Visne
2021-07-17 02:37:09 +02:00
committed by GitHub
parent 84616743e9
commit b7dc3c81ae
890 changed files with 354 additions and 1246 deletions

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@@ -1,4 +1,3 @@
#nullable enable
using System;
namespace Content.Shared.Atmos
@@ -24,4 +23,4 @@ namespace Content.Shared.Atmos
return ((x >= 0) && (x < Atmospherics.TotalNumberOfGases));
}
}
}
}

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using System.Runtime.CompilerServices;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;

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@@ -1,4 +1,3 @@
#nullable enable
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using System;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,5 +1,4 @@
#nullable enable
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Shared.Atmos.Prototypes;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;

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@@ -1,4 +1,3 @@
#nullable enable
using System.Collections.Generic;
using Content.Shared.Atmos.EntitySystems;
using Robust.Shared.Map;

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@@ -1,4 +1,3 @@
#nullable enable
using System;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;

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@@ -1,5 +1,4 @@
#nullable enable
using Robust.Shared.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;