Remove redundant #nullable enable (#4275)

This commit is contained in:
Visne
2021-07-17 02:37:09 +02:00
committed by GitHub
parent 84616743e9
commit b7dc3c81ae
890 changed files with 354 additions and 1246 deletions

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Part

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@@ -1,5 +1,4 @@
#nullable enable

namespace Content.Shared.Body.Part
{
/// <summary>

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
namespace Content.Shared.Body.Part
{

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@@ -1,4 +1,3 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -1,4 +1,3 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -1,5 +1,4 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Part.Property
{

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@@ -1,5 +1,4 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Part.Property
{

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@@ -1,4 +1,3 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -1,4 +1,3 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;