Remove redundant #nullable enable (#4275)
This commit is contained in:
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Window;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Window;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#nullable enable
|
||||
using Content.Shared.Maps;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Maps;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#nullable enable
|
||||
using System.Linq;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Tag;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Construction.Steps;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Construction
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Construction
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Construction.Conditions;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Construction
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Construction.Steps
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#nullable enable
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.Stacks;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#nullable enable
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#nullable enable
|
||||
using Content.Shared.Tool;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
Reference in New Issue
Block a user