Change HighPressureMovements to use GridTileLookup (#2025)

* Change spacewinds to use GridTileLookup

* Add tile lookup tests

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-09-06 23:44:49 +10:00
committed by GitHub
parent a8ca8303c5
commit b7e18facda
2 changed files with 73 additions and 1 deletions

View File

@@ -11,6 +11,7 @@ using Content.Shared.Audio;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
@@ -31,6 +32,7 @@ namespace Content.Server.Atmos
[Robust.Shared.IoC.Dependency] private readonly IRobustRandom _robustRandom = default!;
[Robust.Shared.IoC.Dependency] private readonly IEntityManager _entityManager = default!;
[Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
private readonly GridTileLookupSystem _gridTileLookupSystem = default!;
private static readonly TileAtmosphereComparer Comparer = new TileAtmosphereComparer();
@@ -115,6 +117,7 @@ namespace Content.Server.Atmos
{
IoCManager.InjectDependencies(this);
_gridAtmosphereComponent = atmosphereComponent;
_gridTileLookupSystem = _entityManager.EntitySysManager.GetEntitySystem<GridTileLookupSystem>();
GridIndex = gridIndex;
GridIndices = gridIndices;
Air = mixture;
@@ -188,7 +191,7 @@ namespace Content.Server.Atmos
GridIndices.ToGridCoordinates(_mapManager, GridIndex), AudioHelpers.WithVariation(0.125f).WithVolume(MathHelper.Clamp(PressureDifference / 10, 10, 100)));
}
foreach (var entity in _entityManager.GetEntitiesIntersecting(_mapManager.GetGrid(GridIndex).ParentMapId, Box2.UnitCentered.Translated(GridIndices)))
foreach (var entity in _gridTileLookupSystem.GetEntitiesIntersecting(GridIndex, GridIndices))
{
if (!entity.TryGetComponent(out ICollidableComponent physics)
|| !entity.TryGetComponent(out MovedByPressureComponent pressure)