Add Botanist, Warden, Quartermaster and Chaplain (#2402)

* Add Botanist, Warden and Quartermaster

* QM ID card, warden sprite state

* Add missing sprites

* Chaplain + some fixes

* typo fix

* capitalization

* copyrihgght

* add spawnpoints
This commit is contained in:
Peter Wedder
2020-10-27 22:28:39 +02:00
committed by GitHub
parent 9b5950e380
commit b81b8612b6
88 changed files with 1004 additions and 555 deletions

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- type: job
id: Quartermaster
name: "quartermaster"
positions: 1
spawnPositions: 1
startingGear: QuartermasterGear
department:
- Cargo
icon: "QuarterMaster"
access:
- Cargo
- Quartermaster
- Maintenance
- type: startingGear
id: QuartermasterGear
equipment:
innerclothing: UniformQM
backpack: BackpackClothingFilled
shoes: ShoesBrown
idcard: QuartermasterPDA
ears: HeadsetCargo

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- type: job
id: Botanist
name: "botanist"
positions: 2
spawnPositions: 2
startingGear: BotanistGear
department:
- Civilian
icon: "Botanist"
access:
- Service
- Hydroponics
- Maintenance
- type: startingGear
id: BotanistGear
equipment:
innerclothing: UniformHydroponics
backpack: BackpackClothingFilled
shoes: ShoesBrown
idcard: BotanistPDA
ears: HeadsetService

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- type: job
id: Chaplain
name: "chaplain"
positions: 1
startingGear: ChaplainGear
department:
- Civilian
icon: "Chaplain"
access:
- Chapel
- Maintenance
- type: startingGear
id: ChaplainGear
equipment:
innerclothing: UniformChaplain
backpack: BackpackClothing
shoes: ShoesBlack
idcard: ChaplainPDA
ears: HeadsetService

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- type: job
id: Warden
name: "warden"
positions: 1
spawnPositions: 1
startingGear: WardenGear
department:
- Security
icon: "Warden"
access:
- Security
- Brig
- Maintenance
- Service
- type: startingGear
id: WardenGear
equipment:
innerclothing: UniformWarden
backpack: SecPackFilled
shoes: ShoesJackboots
eyes: SecGlasses
outerclothing: OuterclothingArmorVest
idcard: WardenPDA
ears: HeadsetSecurity