Inline GetComponent
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@@ -171,12 +171,12 @@ namespace Content.Client.Construction
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}
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var ghost = EntityManager.SpawnEntity("constructionghost", loc);
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var comp = ghost.GetComponent<ConstructionGhostComponent>();
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var comp = IoCManager.Resolve<IEntityManager>().GetComponent<ConstructionGhostComponent>(ghost.Uid);
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comp.Prototype = prototype;
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comp.GhostId = _nextId++;
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ghost.Transform.LocalRotation = dir.ToAngle();
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_ghosts.Add(comp.GhostId, comp);
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var sprite = ghost.GetComponent<SpriteComponent>();
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(ghost.Uid);
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sprite.Color = new Color(48, 255, 48, 128);
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sprite.AddBlankLayer(0); // There is no way to actually check if this already exists, so we blindly insert a new one
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sprite.LayerSetSprite(0, prototype.Icon);
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@@ -2,6 +2,7 @@
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Construction
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{
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@@ -14,7 +15,7 @@ namespace Content.Client.Construction
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if (component.TryGetData<int>(MachineFrameVisuals.State, out var data))
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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sprite.LayerSetState(0, $"box_{data}");
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}
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