Inline GetComponent

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 11:55:25 +01:00
parent c2e6da1e54
commit b835bea086
131 changed files with 363 additions and 299 deletions

View File

@@ -22,7 +22,7 @@ namespace Content.Client.Weapons.Melee.Components
{
base.Initialize();
_sprite = Owner.GetComponent<SpriteComponent>();
_sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(Owner.Uid);
}
public void SetData(MeleeWeaponAnimationPrototype prototype, Angle baseAngle, IEntity attacker, bool followAttacker = true)

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@@ -59,7 +59,7 @@ namespace Content.Client.Weapons.Melee
var entity = EntityManager.SpawnEntity(weaponArc.Prototype, attacker.Transform.Coordinates);
entity.Transform.LocalRotation = msg.Angle;
var weaponArcAnimation = entity.GetComponent<MeleeWeaponArcAnimationComponent>();
var weaponArcAnimation = IoCManager.Resolve<IEntityManager>().GetComponent<MeleeWeaponArcAnimationComponent>(entity.Uid);
weaponArcAnimation.SetData(weaponArc, msg.Angle, attacker, msg.ArcFollowAttacker);
// Due to ISpriteComponent limitations, weapons that don't use an RSI won't have this effect.

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@@ -2,6 +2,7 @@ using Content.Shared.Weapons.Ranged.Barrels.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
{
@@ -11,14 +12,14 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open");
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
if (!component.TryGetData(BarrelBoltVisuals.BoltOpen, out bool boltOpen))
{

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@@ -3,6 +3,7 @@ using Content.Shared.Weapons.Ranged.Barrels.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
@@ -21,7 +22,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
if (sprite.LayerMapTryGet(RangedBarrelVisualLayers.Mag, out _))
{
@@ -44,7 +45,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
// 1.If no mag then hide it OR
// 2. If step 0 isn't visible then hide it (mag or unshaded)
// 3. Otherwise just do mag / unshaded as is
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
component.TryGetData(MagazineBarrelVisuals.MagLoaded, out _magLoaded);

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@@ -2,6 +2,7 @@ using Content.Shared.Weapons.Ranged.Barrels.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
{
@@ -11,7 +12,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
if (!component.TryGetData(AmmoVisuals.Spent, out bool spent))
{