Inline GetComponent
This commit is contained in:
@@ -22,7 +22,7 @@ namespace Content.Client.Weapons.Melee.Components
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_sprite = Owner.GetComponent<SpriteComponent>();
|
||||
_sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(Owner.Uid);
|
||||
}
|
||||
|
||||
public void SetData(MeleeWeaponAnimationPrototype prototype, Angle baseAngle, IEntity attacker, bool followAttacker = true)
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace Content.Client.Weapons.Melee
|
||||
var entity = EntityManager.SpawnEntity(weaponArc.Prototype, attacker.Transform.Coordinates);
|
||||
entity.Transform.LocalRotation = msg.Angle;
|
||||
|
||||
var weaponArcAnimation = entity.GetComponent<MeleeWeaponArcAnimationComponent>();
|
||||
var weaponArcAnimation = IoCManager.Resolve<IEntityManager>().GetComponent<MeleeWeaponArcAnimationComponent>(entity.Uid);
|
||||
weaponArcAnimation.SetData(weaponArc, msg.Angle, attacker, msg.ArcFollowAttacker);
|
||||
|
||||
// Due to ISpriteComponent limitations, weapons that don't use an RSI won't have this effect.
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
|
||||
{
|
||||
@@ -11,14 +12,14 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
base.InitializeEntity(entity);
|
||||
var sprite = entity.GetComponent<ISpriteComponent>();
|
||||
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
|
||||
sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open");
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
||||
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
|
||||
|
||||
if (!component.TryGetData(BarrelBoltVisuals.BoltOpen, out bool boltOpen))
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@ using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
|
||||
@@ -21,7 +22,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
base.InitializeEntity(entity);
|
||||
var sprite = entity.GetComponent<ISpriteComponent>();
|
||||
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
|
||||
|
||||
if (sprite.LayerMapTryGet(RangedBarrelVisualLayers.Mag, out _))
|
||||
{
|
||||
@@ -44,7 +45,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
|
||||
// 1.If no mag then hide it OR
|
||||
// 2. If step 0 isn't visible then hide it (mag or unshaded)
|
||||
// 3. Otherwise just do mag / unshaded as is
|
||||
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
||||
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
|
||||
|
||||
component.TryGetData(MagazineBarrelVisuals.MagLoaded, out _magLoaded);
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
|
||||
{
|
||||
@@ -11,7 +12,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
||||
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
|
||||
|
||||
if (!component.TryGetData(AmmoVisuals.Spent, out bool spent))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user