Inline GetComponent
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@@ -22,7 +22,7 @@ namespace Content.Client.Weapons.Melee.Components
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{
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base.Initialize();
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_sprite = Owner.GetComponent<SpriteComponent>();
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_sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(Owner.Uid);
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}
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public void SetData(MeleeWeaponAnimationPrototype prototype, Angle baseAngle, IEntity attacker, bool followAttacker = true)
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@@ -59,7 +59,7 @@ namespace Content.Client.Weapons.Melee
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var entity = EntityManager.SpawnEntity(weaponArc.Prototype, attacker.Transform.Coordinates);
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entity.Transform.LocalRotation = msg.Angle;
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var weaponArcAnimation = entity.GetComponent<MeleeWeaponArcAnimationComponent>();
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var weaponArcAnimation = IoCManager.Resolve<IEntityManager>().GetComponent<MeleeWeaponArcAnimationComponent>(entity.Uid);
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weaponArcAnimation.SetData(weaponArc, msg.Angle, attacker, msg.ArcFollowAttacker);
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// Due to ISpriteComponent limitations, weapons that don't use an RSI won't have this effect.
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