Inline GetComponent

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 11:55:25 +01:00
parent c2e6da1e54
commit b835bea086
131 changed files with 363 additions and 299 deletions

View File

@@ -22,7 +22,7 @@ namespace Content.Client.Weapons.Melee.Components
{
base.Initialize();
_sprite = Owner.GetComponent<SpriteComponent>();
_sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(Owner.Uid);
}
public void SetData(MeleeWeaponAnimationPrototype prototype, Angle baseAngle, IEntity attacker, bool followAttacker = true)

View File

@@ -59,7 +59,7 @@ namespace Content.Client.Weapons.Melee
var entity = EntityManager.SpawnEntity(weaponArc.Prototype, attacker.Transform.Coordinates);
entity.Transform.LocalRotation = msg.Angle;
var weaponArcAnimation = entity.GetComponent<MeleeWeaponArcAnimationComponent>();
var weaponArcAnimation = IoCManager.Resolve<IEntityManager>().GetComponent<MeleeWeaponArcAnimationComponent>(entity.Uid);
weaponArcAnimation.SetData(weaponArc, msg.Angle, attacker, msg.ArcFollowAttacker);
// Due to ISpriteComponent limitations, weapons that don't use an RSI won't have this effect.