Inline GetComponent
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@@ -60,7 +60,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
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// Now let's make the player enter a climbing transitioning state.
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climbing.IsClimbing = true;
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climbing.TryMoveTo(human.Transform.WorldPosition, table.Transform.WorldPosition);
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var body = human.GetComponent<IPhysBody>();
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var body = IoCManager.Resolve<IEntityManager>().GetComponent<IPhysBody>(human.Uid);
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// TODO: Check it's climbing
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// Force the player out of climb state. It should immediately remove the ClimbController.
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