Inline GetComponent
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@@ -3,6 +3,7 @@ using Content.Server.Access.Components;
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using Content.Server.Access.Systems;
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using Content.Server.AI.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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namespace Content.Server.AI.Pathfinding.Accessible
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@@ -35,7 +36,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
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var accessSystem = EntitySystem.Get<AccessReaderSystem>();
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var access = accessSystem.FindAccessTags(entity.Uid);
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var visionRadius = entity.GetComponent<AiControllerComponent>().VisionRadius;
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var visionRadius = IoCManager.Resolve<IEntityManager>().GetComponent<AiControllerComponent>(entity.Uid).VisionRadius;
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return new ReachableArgs(visionRadius, access, collisionMask);
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}
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