Merge branch 'master' into buckle-locker-fix-1262
This commit is contained in:
@@ -1,4 +1,6 @@
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using Content.Shared.GameObjects;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.ResourceManagement;
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@@ -1,16 +1,19 @@
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Strap;
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using Content.Client.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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public class BuckleComponent : SharedBuckleComponent
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public class BuckleComponent : SharedBuckleComponent, IClientDraggable
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{
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private bool _buckled;
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private int? _originalDrawDepth;
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protected override bool Buckled => _buckled;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is BuckleComponentState buckle))
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@@ -39,6 +42,14 @@ namespace Content.Client.GameObjects.Components.Mobs
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}
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}
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protected override bool Buckled => _buckled;
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bool IClientDraggable.ClientCanDropOn(CanDropEventArgs eventArgs)
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{
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return eventArgs.Target.HasComponent<StrapComponent>();
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}
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bool IClientDraggable.ClientCanDrag(CanDragEventArgs eventArgs)
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{
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return true;
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}
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}
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}
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@@ -17,7 +17,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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return;
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}
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if (!component.TryGetData<int>(SharedStrapComponent.StrapVisuals.RotationAngle, out var angle))
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if (!component.TryGetData<int>(StrapVisuals.RotationAngle, out var angle))
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{
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return;
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}
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@@ -1,18 +1,21 @@
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using System.Collections.Generic;
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using Content.Client.Graphics.Overlays;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Interfaces;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects.Components.Mobs
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{
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/// <summary>
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/// A character UI component which shows the current damage state of the mob (living/dead)
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@@ -21,48 +24,33 @@ namespace Content.Client.GameObjects
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[ComponentReference(typeof(SharedOverlayEffectsComponent))]
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public sealed class ClientOverlayEffectsComponent : SharedOverlayEffectsComponent//, ICharacterUI
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{
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/// <summary>
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/// An enum representing the current state being applied to the user
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/// </summary>
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private ScreenEffects _currentEffect = ScreenEffects.None;
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private readonly List<OverlayContainer> _currentEffects = new List<OverlayContainer>();
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[ViewVariables(VVAccess.ReadOnly)]
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public List<OverlayContainer> ActiveOverlays
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{
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get => _currentEffects;
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set => SetEffects(value);
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}
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#pragma warning disable 649
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// Required dependencies
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[Dependency] private readonly IOverlayManager _overlayManager;
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IReflectionManager _reflectionManager;
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#pragma warning restore 649
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/// <summary>
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/// Holds the screen effects that can be applied mapped ot their relevant overlay
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/// </summary>
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private Dictionary<ScreenEffects, Overlay> _effectsDictionary;
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/// <summary>
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/// Allows calculating if we need to act due to this component being controlled by the current mob
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/// </summary>
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private bool CurrentlyControlled => _playerManager.LocalPlayer.ControlledEntity == Owner;
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public override void OnAdd()
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{
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base.OnAdd();
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_effectsDictionary = new Dictionary<ScreenEffects, Overlay>()
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{
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{ ScreenEffects.CircleMask, new CircleMaskOverlay() },
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{ ScreenEffects.GradientCircleMask, new GradientCircleMask() }
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};
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}
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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switch (message)
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{
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case PlayerAttachedMsg _:
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SetOverlay(_currentEffect);
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SetEffects(ActiveOverlays);
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break;
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case PlayerDetachedMsg _:
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RemoveOverlay();
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ActiveOverlays = new List<OverlayContainer>();
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break;
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}
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}
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@@ -70,42 +58,77 @@ namespace Content.Client.GameObjects
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is OverlayEffectComponentState state) || _currentEffect == state.ScreenEffect) return;
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SetOverlay(state.ScreenEffect);
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}
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private void SetOverlay(ScreenEffects effect)
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{
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RemoveOverlay();
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_currentEffect = effect;
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ApplyOverlay();
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}
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private void RemoveOverlay()
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{
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if (CurrentlyControlled && _currentEffect != ScreenEffects.None)
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if (!(curState is OverlayEffectComponentState state) || ActiveOverlays.Equals(state.Overlays))
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{
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var appliedEffect = _effectsDictionary[_currentEffect];
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_overlayManager.RemoveOverlay(appliedEffect.ID);
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return;
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}
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_currentEffect = ScreenEffects.None;
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ActiveOverlays = state.Overlays;
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}
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private void ApplyOverlay()
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private void SetEffects(List<OverlayContainer> newOverlays)
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{
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if (CurrentlyControlled && _currentEffect != ScreenEffects.None)
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foreach (var container in ActiveOverlays.ShallowClone())
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{
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var overlay = _effectsDictionary[_currentEffect];
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if (_overlayManager.HasOverlay(overlay.ID))
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if (!newOverlays.Contains(container))
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{
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return;
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RemoveOverlay(container);
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}
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_overlayManager.AddOverlay(overlay);
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Logger.InfoS("overlay", $"Changed overlay to {overlay}");
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}
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foreach (var container in newOverlays)
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{
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if (!ActiveOverlays.Contains(container))
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{
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AddOverlay(container);
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}
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}
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}
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private void RemoveOverlay(OverlayContainer container)
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{
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ActiveOverlays.Remove(container);
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_overlayManager.RemoveOverlay(container.ID);
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}
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private void AddOverlay(OverlayContainer container)
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{
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ActiveOverlays.Add(container);
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if (TryCreateOverlay(container, out var overlay))
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{
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_overlayManager.AddOverlay(overlay);
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}
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else
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{
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Logger.ErrorS("overlay", $"Could not add overlay {container.ID}");
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}
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}
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private bool TryCreateOverlay(OverlayContainer container, out Overlay overlay)
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{
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var overlayTypes = _reflectionManager.GetAllChildren<Overlay>();
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var foundType = overlayTypes.FirstOrDefault(t => t.Name == container.ID);
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if (foundType != null)
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{
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overlay = Activator.CreateInstance(foundType) as Overlay;
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var configurable = foundType
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.GetInterfaces()
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.FirstOrDefault(type =>
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type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IConfigurable<>)
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&& type.GenericTypeArguments.First() == container.GetType());
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if (configurable != null)
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{
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var method = overlay?.GetType().GetMethod("Configure");
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method?.Invoke(overlay, new []{ container });
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}
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return true;
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}
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overlay = default;
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return false;
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}
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}
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}
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@@ -0,0 +1,11 @@
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using Content.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components
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{
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[RegisterComponent]
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public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent
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{
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}
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}
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Client.Interfaces.GameObjects;
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using Content.Client.Interfaces.GameObjects.Components.Interaction;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.UserInterface;
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@@ -21,7 +22,7 @@ namespace Content.Client.GameObjects.Components.Storage
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/// Client version of item storage containers, contains a UI which displays stored entities and their size
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/// </summary>
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[RegisterComponent]
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public class ClientStorageComponent : SharedStorageComponent
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public class ClientStorageComponent : SharedStorageComponent, IClientDraggable
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{
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private Dictionary<EntityUid, int> StoredEntities { get; set; } = new Dictionary<EntityUid, int>();
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private int StorageSizeUsed;
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@@ -316,5 +317,17 @@ namespace Content.Client.GameObjects.Components.Storage
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AddChild(hBoxContainer);
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}
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}
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public bool ClientCanDropOn(CanDropEventArgs eventArgs)
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{
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//can only drop on placeable surfaces to empty out contents
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return eventArgs.Target.HasComponent<PlaceableSurfaceComponent>();
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}
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public bool ClientCanDrag(CanDragEventArgs eventArgs)
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{
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//always draggable, at least for now
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return true;
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}
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}
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}
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@@ -0,0 +1,22 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Strap;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Strap
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{
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[RegisterComponent]
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public class StrapComponent : SharedStrapComponent
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{
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public override StrapPosition Position { get; protected set; }
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (!(curState is StrapComponentState strap))
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{
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return;
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}
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Position = strap.Position;
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}
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}
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}
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Reference in New Issue
Block a user