Merge branch 'master' into buckle-locker-fix-1262
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@@ -1,6 +1,7 @@
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using System;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Nutrition;
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@@ -128,6 +129,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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if (!_opened)
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{
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target.PopupMessage(target, Loc.GetString("Open it first!"));
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return false;
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}
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if (_contents.CurrentVolume.Float() <= 0)
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@@ -5,6 +5,8 @@ using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Utensil;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Utensil;
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using Content.Shared.Interfaces;
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@@ -1,8 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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