Merge branch 'master' into buckle-locker-fix-1262
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@@ -11,6 +11,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.ViewVariables;
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using System;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Robust.Shared.IoC;
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using Robust.Shared.Interfaces.Timing;
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@@ -3,6 +3,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -105,7 +106,7 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
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{
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batteryBarrelComponent.UpdateAppearance();
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}
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UpdateStatus();
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}
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@@ -1,5 +1,5 @@
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using System;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.Audio;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -2,6 +2,7 @@
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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@@ -1,5 +1,6 @@
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using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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