Merge branch 'master' into buckle-locker-fix-1262

This commit is contained in:
DrSmugleaf
2020-07-07 00:20:07 +02:00
267 changed files with 3520 additions and 1075 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.EntitySystems;
@@ -105,7 +106,7 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
{
batteryBarrelComponent.UpdateAppearance();
}
UpdateStatus();
}

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@@ -1,5 +1,5 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;

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@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;

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@@ -2,6 +2,7 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Utility;

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;