Merge branch 'master' into buckle-locker-fix-1262
This commit is contained in:
@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.Components.Projectiles;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -69,9 +70,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||
return (int) Math.Ceiling((float) (powerCell.GetComponent<BatteryComponent>().MaxCharge / _baseFireCost));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private AppearanceComponent _appearanceComponent;
|
||||
|
||||
|
||||
// Sounds
|
||||
private string _soundPowerCellInsert;
|
||||
private string _soundPowerCellEject;
|
||||
@@ -111,10 +112,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||
{
|
||||
_appearanceComponent = appearanceComponent;
|
||||
}
|
||||
|
||||
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
|
||||
public void UpdateAppearance()
|
||||
{
|
||||
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, _powerCellContainer.ContainedEntity != null);
|
||||
@@ -224,14 +225,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
var entity = _powerCellContainer.ContainedEntity;
|
||||
_powerCellContainer.Remove(entity);
|
||||
if (_soundPowerCellEject != null)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundPowerCellEject, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
|
||||
UpdateAppearance();
|
||||
//Dirty();
|
||||
return entity;
|
||||
@@ -243,8 +244,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!eventArgs.User.TryGetComponent(out HandsComponent handsComponent) ||
|
||||
|
||||
if (!eventArgs.User.TryGetComponent(out HandsComponent handsComponent) ||
|
||||
PowerCellEntity == null)
|
||||
{
|
||||
return false;
|
||||
@@ -255,7 +256,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
var powerCell = RemovePowerCell();
|
||||
handsComponent.PutInHand(itemComponent);
|
||||
powerCell.Transform.GridPosition = eventArgs.User.Transform.GridPosition;
|
||||
|
||||
Reference in New Issue
Block a user