Merge branch 'master' into buckle-locker-fix-1262
This commit is contained in:
@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Server.Interfaces.GameObjects.Components.Interaction
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{
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/// <summary>
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/// This interface gives components behavior on getting destoyed.
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@@ -3,7 +3,7 @@ using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Server.Interfaces.GameObjects.Components.Interaction
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{
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[UsedImplicitly]
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internal class BaseChargerSystem : EntitySystem
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@@ -3,7 +3,7 @@ using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Server.Interfaces.GameObjects.Components.Interaction
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{
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/// <summary>
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/// Triggers metabolism updates for <see cref="BloodstreamComponent"/>
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@@ -4,7 +4,7 @@ using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Server.Interfaces.GameObjects.Components.Interaction
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{
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/// <summary>
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/// This interface gives components behavior on whether entities solution (implying SolutionComponent is in place) is changed
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@@ -9,7 +9,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Server.GameObjects.EntitySystems.Click
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{
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public interface IExamine
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{
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@@ -62,7 +62,7 @@ namespace Content.Server.GameObjects.EntitySystems
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var inDetailsRange = Get<SharedInteractionSystem>()
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.InRangeUnobstructed(examiner.Transform.MapPosition, entity.Transform.MapPosition,
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ExamineDetailsRange, predicate: entity0 => entity0 == examiner || entity0 == entity, insideBlockerValid: true);
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ExamineDetailsRange, predicate: entity0 => entity0 == examiner || entity0 == entity, ignoreInsideBlocker: true);
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//Add component statuses from components that report one
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foreach (var examineComponent in entity.GetAllComponents<IExamine>())
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@@ -3,8 +3,10 @@ using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Timing;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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@@ -18,294 +20,14 @@ using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Server.GameObjects.EntitySystems.Click
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{
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/// <summary>
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/// This interface gives components behavior when being clicked on by a user with an object in their hand
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/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
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/// </summary>
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public interface IInteractUsing
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{
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/// <summary>
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/// Called when using one object on another when user is in range of the target entity.
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/// </summary>
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bool InteractUsing(InteractUsingEventArgs eventArgs);
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}
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public class InteractUsingEventArgs : EventArgs, ITargetedInteractEventArgs
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{
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public IEntity User { get; set; }
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public GridCoordinates ClickLocation { get; set; }
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public IEntity Using { get; set; }
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public IEntity Target { get; set; }
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}
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public interface ITargetedInteractEventArgs
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{
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/// <summary>
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/// Performer of the attack
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/// </summary>
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IEntity User { get; }
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/// <summary>
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/// Target of the attack
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/// </summary>
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IEntity Target { get; }
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}
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/// <summary>
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/// This interface gives components behavior when being clicked on by a user with an empty hand
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/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
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/// </summary>
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public interface IInteractHand
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{
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/// <summary>
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/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
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/// </summary>
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bool InteractHand(InteractHandEventArgs eventArgs);
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}
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public class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
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{
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public IEntity User { get; set; }
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public IEntity Target { get; set; }
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}
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/// <summary>
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/// This interface gives components behavior when being clicked on by a user with an object
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/// outside the range of direct use
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/// </summary>
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public interface IRangedInteract
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{
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/// <summary>
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/// Called when we try to interact with an entity out of range
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/// </summary>
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/// <returns></returns>
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bool RangedInteract(RangedInteractEventArgs eventArgs);
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}
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[PublicAPI]
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public class RangedInteractEventArgs : EventArgs
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{
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public IEntity User { get; set; }
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public IEntity Using { get; set; }
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public GridCoordinates ClickLocation { get; set; }
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}
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/// <summary>
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/// This interface gives components a behavior when clicking on another object and no interaction occurs,
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/// at any range.
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/// </summary>
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public interface IAfterInteract
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{
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/// <summary>
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/// Called when we interact with nothing, or when we interact with an entity out of range that has no behavior
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/// </summary>
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void AfterInteract(AfterInteractEventArgs eventArgs);
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}
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public class AfterInteractEventArgs : EventArgs
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{
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public IEntity User { get; set; }
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public GridCoordinates ClickLocation { get; set; }
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public IEntity Target { get; set; }
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}
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/// <summary>
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/// This interface gives components behavior when using the entity in your hands
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/// </summary>
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public interface IUse
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{
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/// <summary>
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/// Called when we activate an object we are holding to use it
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/// </summary>
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/// <returns></returns>
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bool UseEntity(UseEntityEventArgs eventArgs);
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}
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public class UseEntityEventArgs : EventArgs
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{
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public IEntity User { get; set; }
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}
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/// <summary>
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/// This interface gives components behavior when being activated in the world when the user
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/// is in range and has unobstructed access to the target entity (allows inside blockers).
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/// </summary>
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public interface IActivate
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{
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/// <summary>
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/// Called when this component is activated by another entity who is in range.
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/// </summary>
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void Activate(ActivateEventArgs eventArgs);
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}
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public class ActivateEventArgs : EventArgs, ITargetedInteractEventArgs
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{
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public IEntity User { get; set; }
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public IEntity Target { get; set; }
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}
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/// <summary>
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/// This interface gives components behavior when thrown.
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/// </summary>
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public interface IThrown
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{
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void Thrown(ThrownEventArgs eventArgs);
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}
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public class ThrownEventArgs : EventArgs
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{
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public ThrownEventArgs(IEntity user)
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{
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User = user;
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}
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public IEntity User { get; }
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}
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/// <summary>
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/// This interface gives components behavior when landing after being thrown.
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/// </summary>
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public interface ILand
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{
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void Land(LandEventArgs eventArgs);
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}
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public class LandEventArgs : EventArgs
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{
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public LandEventArgs(IEntity user, GridCoordinates landingLocation)
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{
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User = user;
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LandingLocation = landingLocation;
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}
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public IEntity User { get; }
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public GridCoordinates LandingLocation { get; }
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}
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/// <summary>
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/// This interface gives components behavior when their owner is put in an inventory slot.
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/// </summary>
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public interface IEquipped
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{
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void Equipped(EquippedEventArgs eventArgs);
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}
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public class EquippedEventArgs : EventArgs
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{
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public EquippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot)
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{
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User = user;
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Slot = slot;
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}
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public IEntity User { get; }
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public EquipmentSlotDefines.Slots Slot { get; }
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}
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/// <summary>
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/// This interface gives components behavior when their owner is removed from an inventory slot.
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/// </summary>
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public interface IUnequipped
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{
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void Unequipped(UnequippedEventArgs eventArgs);
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}
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public class UnequippedEventArgs : EventArgs
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{
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public UnequippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot)
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{
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User = user;
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Slot = slot;
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}
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public IEntity User { get; }
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public EquipmentSlotDefines.Slots Slot { get; }
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}
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/// <summary>
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/// This interface gives components behavior when being used to "attack".
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/// </summary>
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public interface IAttack
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{
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void Attack(AttackEventArgs eventArgs);
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}
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public class AttackEventArgs : EventArgs
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{
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public AttackEventArgs(IEntity user, GridCoordinates clickLocation)
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{
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User = user;
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ClickLocation = clickLocation;
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}
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public IEntity User { get; }
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public GridCoordinates ClickLocation { get; }
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}
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/// <summary>
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/// This interface gives components behavior when they're held on the selected hand.
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/// </summary>
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public interface IHandSelected
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{
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void HandSelected(HandSelectedEventArgs eventArgs);
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}
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|
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public class HandSelectedEventArgs : EventArgs
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{
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public HandSelectedEventArgs(IEntity user)
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{
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User = user;
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}
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|
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public IEntity User { get; }
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}
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|
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/// <summary>
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/// This interface gives components behavior when they're held on a deselected hand.
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/// </summary>
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public interface IHandDeselected
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{
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void HandDeselected(HandDeselectedEventArgs eventArgs);
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}
|
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|
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public class HandDeselectedEventArgs : EventArgs
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||||
{
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public HandDeselectedEventArgs(IEntity user)
|
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{
|
||||
User = user;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
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}
|
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|
||||
/// <summary>
|
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/// This interface gives components behavior when they're dropped by a mob.
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/// </summary>
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||||
public interface IDropped
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{
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void Dropped(DroppedEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class DroppedEventArgs : EventArgs
|
||||
{
|
||||
public DroppedEventArgs(IEntity user)
|
||||
{
|
||||
User = user;
|
||||
}
|
||||
|
||||
public IEntity User { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Governs interactions during clicking on entities
|
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/// </summary>
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@@ -318,6 +40,8 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
public override void Initialize()
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||||
{
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SubscribeNetworkEvent<DragDropMessage>(HandleDragDropMessage);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(EngineKeyFunctions.Use,
|
||||
new PointerInputCmdHandler(HandleClientUseItemInHand))
|
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@@ -334,6 +58,30 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
private void HandleDragDropMessage(DragDropMessage msg, EntitySessionEventArgs args)
|
||||
{
|
||||
var performer = args.SenderSession.AttachedEntity;
|
||||
if (!EntityManager.TryGetEntity(msg.Dropped, out var dropped)) return;
|
||||
if (!EntityManager.TryGetEntity(msg.Target, out var target)) return;
|
||||
|
||||
var interactionArgs = new DragDropEventArgs(performer, msg.DropLocation, dropped, target);
|
||||
|
||||
// must be in range of both the target and the object they are drag / dropping
|
||||
if (!InteractionChecks.InRangeUnobstructed(interactionArgs)) return;
|
||||
|
||||
// trigger dragdrops on the dropped entity
|
||||
foreach (var dragDrop in dropped.GetAllComponents<IDragDrop>())
|
||||
{
|
||||
if (dragDrop.DragDrop(interactionArgs)) return;
|
||||
}
|
||||
|
||||
// trigger dragdropons on the targeted entity
|
||||
foreach (var dragDropOn in target.GetAllComponents<IDragDropOn>())
|
||||
{
|
||||
if (dragDropOn.DragDropOn(interactionArgs)) return;
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleActivateItemInWorld(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(uid, out var used))
|
||||
@@ -572,7 +320,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
private void InteractAfter(IEntity user, IEntity weapon, GridCoordinates clickLocation)
|
||||
{
|
||||
var message = new AfterAttackMessage(user, weapon, null, clickLocation);
|
||||
var message = new AfterInteractMessage(user, weapon, null, clickLocation);
|
||||
RaiseLocalEvent(message);
|
||||
if (message.Handled)
|
||||
{
|
||||
@@ -594,7 +342,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
public void Interaction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
var attackMsg = new AttackByMessage(user, weapon, attacked, clickLocation);
|
||||
var attackMsg = new InteractUsingMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseLocalEvent(attackMsg);
|
||||
if (attackMsg.Handled)
|
||||
{
|
||||
@@ -620,7 +368,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
var afterAtkMsg = new AfterAttackMessage(user, weapon, attacked, clickLocation);
|
||||
var afterAtkMsg = new AfterInteractMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseLocalEvent(afterAtkMsg);
|
||||
if (afterAtkMsg.Handled)
|
||||
{
|
||||
@@ -906,7 +654,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
public void RangedInteraction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
var rangedMsg = new RangedAttackMessage(user, weapon, attacked, clickLocation);
|
||||
var rangedMsg = new RangedInteractMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseLocalEvent(rangedMsg);
|
||||
if (rangedMsg.Handled)
|
||||
return;
|
||||
@@ -927,7 +675,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
var afterAtkMsg = new AfterAttackMessage(user, weapon, attacked, clickLocation);
|
||||
var afterAtkMsg = new AfterInteractMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseLocalEvent(afterAtkMsg);
|
||||
if (afterAtkMsg.Handled)
|
||||
return;
|
||||
@@ -988,422 +736,4 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when being clicked on or "attacked" by a user with an object in their hand
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class AttackByMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that the User attacked with.
|
||||
/// </summary>
|
||||
public IEntity ItemInHand { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked.
|
||||
/// </summary>
|
||||
public IEntity Attacked { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The original location that was clicked by the user.
|
||||
/// </summary>
|
||||
public GridCoordinates ClickLocation { get; }
|
||||
|
||||
public AttackByMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
User = user;
|
||||
ItemInHand = itemInHand;
|
||||
Attacked = attacked;
|
||||
ClickLocation = clickLocation;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when being clicked on or "attacked" by a user with an empty hand.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class AttackHandMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked.
|
||||
/// </summary>
|
||||
public IEntity Attacked { get; }
|
||||
|
||||
public AttackHandMessage(IEntity user, IEntity attacked)
|
||||
{
|
||||
User = user;
|
||||
Attacked = attacked;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when being clicked by objects outside the range of direct use.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class RangedAttackMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that the User attacked with.
|
||||
/// </summary>
|
||||
public IEntity ItemInHand { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked.
|
||||
/// </summary>
|
||||
public IEntity Attacked { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Location that the user clicked outside of their interaction range.
|
||||
/// </summary>
|
||||
public GridCoordinates ClickLocation { get; }
|
||||
|
||||
public RangedAttackMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
User = user;
|
||||
ItemInHand = itemInHand;
|
||||
ClickLocation = clickLocation;
|
||||
Attacked = attacked;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when clicking on another object and no attack event was handled.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class AfterAttackMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that the User attacked with.
|
||||
/// </summary>
|
||||
public IEntity ItemInHand { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked. This can be null if the attack did not click on an entity.
|
||||
/// </summary>
|
||||
public IEntity Attacked { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Location that the user clicked outside of their interaction range.
|
||||
/// </summary>
|
||||
public GridCoordinates ClickLocation { get; }
|
||||
|
||||
public AfterAttackMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
User = user;
|
||||
Attacked = attacked;
|
||||
ClickLocation = clickLocation;
|
||||
ItemInHand = itemInHand;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when using the entity in your hands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class UseInHandMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity holding the item in their hand.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was used.
|
||||
/// </summary>
|
||||
public IEntity Used { get; }
|
||||
|
||||
public UseInHandMessage(IEntity user, IEntity used)
|
||||
{
|
||||
User = user;
|
||||
Used = used;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when throwing the entity in your hands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class ThrownMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that threw the item.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was thrown.
|
||||
/// </summary>
|
||||
public IEntity Thrown { get; }
|
||||
|
||||
public ThrownMessage(IEntity user, IEntity thrown)
|
||||
{
|
||||
User = user;
|
||||
Thrown = thrown;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an entity that was thrown lands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class LandMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that threw the item.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was thrown.
|
||||
/// </summary>
|
||||
public IEntity Thrown { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Location where the item landed.
|
||||
/// </summary>
|
||||
public GridCoordinates LandLocation { get; }
|
||||
|
||||
public LandMessage(IEntity user, IEntity thrown, GridCoordinates landLocation)
|
||||
{
|
||||
User = user;
|
||||
Thrown = thrown;
|
||||
LandLocation = landLocation;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when equipping the entity in an inventory slot.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class EquippedMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that equipped the item.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was equipped.
|
||||
/// </summary>
|
||||
public IEntity Equipped { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Slot where the item was placed.
|
||||
/// </summary>
|
||||
public EquipmentSlotDefines.Slots Slot { get; }
|
||||
|
||||
public EquippedMessage(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
|
||||
{
|
||||
User = user;
|
||||
Equipped = equipped;
|
||||
Slot = slot;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when removing the entity from an inventory slot.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class UnequippedMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that equipped the item.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was equipped.
|
||||
/// </summary>
|
||||
public IEntity Equipped { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Slot where the item was removed from.
|
||||
/// </summary>
|
||||
public EquipmentSlotDefines.Slots Slot { get; }
|
||||
|
||||
public UnequippedMessage(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
|
||||
{
|
||||
User = user;
|
||||
Equipped = equipped;
|
||||
Slot = slot;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an entity that was thrown lands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class DroppedMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that dropped the item.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item that was dropped.
|
||||
/// </summary>
|
||||
public IEntity Dropped { get; }
|
||||
|
||||
public DroppedMessage(IEntity user, IEntity dropped)
|
||||
{
|
||||
User = user;
|
||||
Dropped = dropped;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an entity item in a hand is selected.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class HandSelectedMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that owns the selected hand.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The item in question.
|
||||
/// </summary>
|
||||
public IEntity Item { get; }
|
||||
|
||||
public HandSelectedMessage(IEntity user, IEntity item)
|
||||
{
|
||||
User = user;
|
||||
Item = item;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an entity item in a hand is deselected.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class HandDeselectedMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that owns the deselected hand.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The item in question.
|
||||
/// </summary>
|
||||
public IEntity Item { get; }
|
||||
|
||||
public HandDeselectedMessage(IEntity user, IEntity item)
|
||||
{
|
||||
User = user;
|
||||
Item = item;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an entity is activated in the world.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class ActivateInWorldMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that activated the world entity.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was activated in the world.
|
||||
/// </summary>
|
||||
public IEntity Activated { get; }
|
||||
|
||||
public ActivateInWorldMessage(IEntity user, IEntity activated)
|
||||
{
|
||||
User = user;
|
||||
Activated = activated;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class CombatModeSystem : SharedCombatModeSystem
|
||||
|
||||
@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Construction;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Construction;
|
||||
@@ -53,7 +54,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
SubscribeNetworkEvent<TryStartStructureConstructionMessage>(HandleStartStructureConstruction);
|
||||
SubscribeNetworkEvent<TryStartItemConstructionMessage>(HandleStartItemConstruction);
|
||||
|
||||
SubscribeLocalEvent<AfterAttackMessage>(HandleToolInteraction);
|
||||
SubscribeLocalEvent<AfterInteractMessage>(HandleToolInteraction);
|
||||
}
|
||||
|
||||
private void HandleStartStructureConstruction(TryStartStructureConstructionMessage msg, EntitySessionEventArgs args)
|
||||
@@ -72,7 +73,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
TryStartItemConstruction(placingEnt, msg.PrototypeName);
|
||||
}
|
||||
|
||||
private void HandleToolInteraction(AfterAttackMessage msg)
|
||||
private void HandleToolInteraction(AfterInteractMessage msg)
|
||||
{
|
||||
if(msg.Handled)
|
||||
return;
|
||||
@@ -239,7 +240,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
var prototype = _prototypeManager.Index<ConstructionPrototype>(prototypeName);
|
||||
|
||||
if (!InteractionChecks.InRangeUnobstructed(placingEnt, loc.ToMap(_mapManager),
|
||||
ignoredEnt: placingEnt, insideBlockerValid: prototype.CanBuildInImpassable))
|
||||
ignoredEnt: placingEnt, ignoreInsideBlocker: prototype.CanBuildInImpassable))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -437,7 +438,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
var sound = EntitySystemManager.GetEntitySystem<AudioSystem>();
|
||||
|
||||
switch (step)
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
class DoorSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -16,7 +16,7 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class GravitySystem: EntitySystem
|
||||
|
||||
@@ -2,7 +2,7 @@ using Content.Server.GameObjects.Components.Interactable;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public class HandHeldLightSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -20,8 +20,10 @@ using Robust.Shared.Players;
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class HandsSystem : EntitySystem
|
||||
|
||||
@@ -3,7 +3,7 @@ using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class HungerSystem : EntitySystem
|
||||
|
||||
@@ -2,7 +2,7 @@ using Content.Server.GameObjects.Components.Instruments;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public class InstrumentSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@ using Content.Server.GameObjects.Components.Research;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public class LatheSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@ using Content.Server.GameObjects.Components.Medical;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public class MedicalScannerSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public sealed class MeleeWeaponSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@ using Content.Server.GameObjects.Components.Kitchen;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public class MicrowaveSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
protected override void SetController(PhysicsComponent physics)
|
||||
{
|
||||
((PhysicsComponent) physics).SetController<MoverController>();
|
||||
physics.SetController<MoverController>();
|
||||
}
|
||||
|
||||
private static void PlayerAttached(PlayerAttachSystemMessage ev)
|
||||
@@ -97,6 +97,11 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
ev.Entity.RemoveComponent<PlayerInputMoverComponent>();
|
||||
}
|
||||
|
||||
if (ev.Entity.TryGetComponent(out PhysicsComponent physics))
|
||||
{
|
||||
(physics.Controller as MoverController)?.StopMoving();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void HandleFootsteps(IMoverComponent mover)
|
||||
|
||||
19
Content.Server/GameObjects/EntitySystems/NodeGroupSystem.cs
Normal file
19
Content.Server/GameObjects/EntitySystems/NodeGroupSystem.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
public class NodeGroupSystem : EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly INodeGroupManager _groupManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
_groupManager.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class PortalSystem : EntitySystem
|
||||
|
||||
@@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Server.Interfaces.Timing;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public sealed class ApcSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
internal class PowerSmesSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -16,7 +16,7 @@ using CannyFastMath;
|
||||
using Math = CannyFastMath.Math;
|
||||
using MathF = CannyFastMath.MathF;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// Responsible for maintaining the solar-panel sun angle and updating <see cref='SolarPanelComponent'/> coverage.
|
||||
|
||||
@@ -3,7 +3,7 @@ using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class ProjectileSystem : EntitySystem
|
||||
|
||||
@@ -6,7 +6,7 @@ using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public class PuddleSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public class ResearchSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -6,7 +6,7 @@ using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Timer = Robust.Shared.Timers.Timer;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public class RoundEndSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// Triggers digestion updates on <see cref="StomachComponent"/>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Robust.Server.GameObjects.EntitySystemMessages;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
class StorageSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public class StunSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
class TemperatureSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class ThirstSystem : EntitySystem
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Timers;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being "triggered" by timer or other conditions
|
||||
@@ -50,4 +50,4 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using static Content.Shared.GameObjects.EntitySystemMessages.VerbSystemMessages;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public class VerbSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
|
||||
|
||||
@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
|
||||
{
|
||||
public class WireHackingSystem : EntitySystem
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user