Merge branch 'master' into buckle-locker-fix-1262
This commit is contained in:
@@ -1,6 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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using Component = Robust.Shared.GameObjects.Component;
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namespace Content.Shared.GameObjects.Components.Mobs
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{
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@@ -13,21 +21,72 @@ namespace Content.Shared.GameObjects.Components.Mobs
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public sealed override uint? NetID => ContentNetIDs.OVERLAYEFFECTS;
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}
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public enum ScreenEffects
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[Serializable, NetSerializable]
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public class OverlayContainer
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{
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None,
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CircleMask,
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GradientCircleMask,
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[ViewVariables(VVAccess.ReadOnly)]
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public string ID { get; }
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public OverlayContainer([NotNull] string id)
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{
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ID = id;
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}
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public OverlayContainer(OverlayType type) : this(type.ToString())
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{
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}
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public override bool Equals(object obj)
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{
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if (obj is OverlayContainer container)
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{
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return container.ID == ID;
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}
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if (obj is string idString)
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{
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return idString == ID;
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}
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return base.Equals(obj);
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}
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public override int GetHashCode()
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{
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return (ID != null ? ID.GetHashCode() : 0);
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}
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}
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[Serializable, NetSerializable]
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public class OverlayEffectComponentState : ComponentState
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{
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public ScreenEffects ScreenEffect;
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public List<OverlayContainer> Overlays;
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public OverlayEffectComponentState(ScreenEffects screenEffect) : base(ContentNetIDs.OVERLAYEFFECTS)
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public OverlayEffectComponentState(List<OverlayContainer> overlays) : base(ContentNetIDs.OVERLAYEFFECTS)
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{
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ScreenEffect = screenEffect;
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Overlays = overlays;
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}
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}
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[Serializable, NetSerializable]
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public class TimedOverlayContainer : OverlayContainer
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{
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[ViewVariables(VVAccess.ReadOnly)]
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public int Length { get; }
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public TimedOverlayContainer(string id, int length) : base(id)
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{
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Length = length;
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}
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public void StartTimer(Action finished) => Timer.Spawn(Length, finished);
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}
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public enum OverlayType
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{
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GradientCircleMaskOverlay,
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CircleMaskOverlay,
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FlashOverlay
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}
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}
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