Fix some build warnings (#6832)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -87,7 +87,6 @@ namespace Content.IntegrationTests.Tests.Fluids
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await server.WaitIdleAsync();
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var sMapManager = server.ResolveDependency<IMapManager>();
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var sPauseManager = server.ResolveDependency<IPauseManager>();
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var sTileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
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var sGameTiming = server.ResolveDependency<IGameTiming>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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@@ -102,7 +101,7 @@ namespace Content.IntegrationTests.Tests.Fluids
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await server.WaitPost(() =>
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{
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sMapId = sMapManager.CreateMap();
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sPauseManager.SetMapPaused(sMapId, true);
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sMapManager.SetMapPaused(sMapId, true);
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sGrid = sMapManager.CreateGrid(sMapId);
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sGridId = sGrid.Index;
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sGridEntity = sGrid.GridEntityId;
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@@ -118,8 +117,8 @@ namespace Content.IntegrationTests.Tests.Fluids
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// Check that the map and grid are paused
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await server.WaitAssertion(() =>
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{
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Assert.True(sPauseManager.IsGridPaused(sGridId));
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Assert.True(sPauseManager.IsMapPaused(sMapId));
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Assert.True(sMapManager.IsGridPaused(sGridId));
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Assert.True(sMapManager.IsMapPaused(sMapId));
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});
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float evaporateTime = default;
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@@ -171,13 +170,13 @@ namespace Content.IntegrationTests.Tests.Fluids
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});
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// Unpause the map
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await server.WaitPost(() => { sPauseManager.SetMapPaused(sMapId, false); });
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await server.WaitPost(() => { sMapManager.SetMapPaused(sMapId, false); });
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// Check that the map, grid and puddle are unpaused
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await server.WaitAssertion(() =>
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{
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Assert.False(sPauseManager.IsMapPaused(sMapId));
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Assert.False(sPauseManager.IsGridPaused(sGridId));
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Assert.False(sMapManager.IsMapPaused(sMapId));
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Assert.False(sMapManager.IsGridPaused(sGridId));
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Assert.False(meta.EntityPaused);
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// Check that the puddle still exists
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