Remove usages of obsolete MetaDataComponent setters (#19582)
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@@ -44,6 +44,7 @@ public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>
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[Dependency] private readonly NamingSystem _namingSystem = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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/// <inheritdoc/>
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public override void Initialize()
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@@ -215,7 +216,7 @@ public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>
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_mindSystem.SetUserId(newMind, session.UserId);
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var mob = Spawn("MobHuman", _random.Pick(spawns));
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MetaData(mob).EntityName = name;
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_metaData.SetEntityName(mob, name);
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_mindSystem.TransferTo(newMind, mob);
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var profile = _prefs.GetPreferences(session.UserId).SelectedCharacter as HumanoidCharacterProfile;
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