Remove usages of obsolete MetaDataComponent setters (#19582)
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@@ -41,6 +41,7 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
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private readonly AnchorableSystem _anchorable;
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private readonly BiomeSystem _biome;
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private readonly DungeonSystem _dungeon;
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private readonly MetaDataSystem _metaData;
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private readonly SalvageSystem _salvage;
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public readonly EntityUid Station;
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@@ -55,6 +56,7 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
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AnchorableSystem anchorable,
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BiomeSystem biome,
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DungeonSystem dungeon,
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MetaDataSystem metaData,
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SalvageSystem salvage,
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EntityUid station,
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SalvageMissionParams missionParams,
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@@ -67,6 +69,7 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
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_anchorable = anchorable;
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_biome = biome;
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_dungeon = dungeon;
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_metaData = metaData;
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_salvage = salvage;
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Station = station;
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_missionParams = missionParams;
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@@ -139,7 +142,7 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
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// Don't want consoles to have the incorrect name until refreshed.
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var ftlUid = _entManager.CreateEntityUninitialized("FTLPoint", new EntityCoordinates(mapUid, grid.TileSizeHalfVector));
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_entManager.GetComponent<MetaDataComponent>(ftlUid).EntityName = SharedSalvageSystem.GetFTLName(_prototypeManager.Index<DatasetPrototype>("names_borer"), _missionParams.Seed);
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_metaData.SetEntityName(ftlUid, SharedSalvageSystem.GetFTLName(_prototypeManager.Index<DatasetPrototype>("names_borer"), _missionParams.Seed));
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_entManager.InitializeAndStartEntity(ftlUid);
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var landingPadRadius = 24;
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