Remove kitchen spike component references (#15221)

This commit is contained in:
DrSmugleaf
2023-04-08 16:53:29 -07:00
committed by GitHub
parent cf19015086
commit b89159cf78
6 changed files with 49 additions and 66 deletions

View File

@@ -1,19 +0,0 @@
using Content.Server.Kitchen.EntitySystems;
using Content.Shared.Kitchen.Components;
namespace Content.Server.Kitchen.Components
{
[RegisterComponent, Access(typeof(KitchenSpikeSystem)), ComponentReference(typeof(SharedKitchenSpikeComponent))]
public sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent
{
public List<string?>? PrototypesToSpawn;
// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
public string MeatSource1p = "?";
public string MeatSource0 = "?";
public string Victim = "?";
// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
public bool InUse;
}
}