Feature/1754 kill player on body parts missing (#2014)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role Moved the starting TC balance to cvars * Added isVital flag for body parts Automatically killing creature if last vital body part removed Marked head as vital part
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@@ -33,6 +33,7 @@
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damageContainer: biologicalDamageContainer
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resistances: defaultResistances
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surgeryDataType: Content.Server.Body.Surgery.BiologicalSurgeryData
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isVital: true
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mechanisms:
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- mechanism.Brain.BasicHuman
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- mechanism.Eyes.BasicHuman
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@@ -112,8 +112,6 @@
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sprite: Mobs/Customization/human_hair.rsi
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- map: ["enum.Slots.MASK"]
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- map: ["enum.Slots.HEAD"]
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- map: ["hand-left"]
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- map: ["hand-right"]
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- type: Icon
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sprite: Mobs/Species/Human/parts.rsi
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state: full
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