Feature/1754 kill player on body parts missing (#2014)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role Moved the starting TC balance to cvars * Added isVital flag for body parts Automatically killing creature if last vital body part removed Marked head as vital part
This commit is contained in:
@@ -33,6 +33,7 @@
|
||||
damageContainer: biologicalDamageContainer
|
||||
resistances: defaultResistances
|
||||
surgeryDataType: Content.Server.Body.Surgery.BiologicalSurgeryData
|
||||
isVital: true
|
||||
mechanisms:
|
||||
- mechanism.Brain.BasicHuman
|
||||
- mechanism.Eyes.BasicHuman
|
||||
|
||||
Reference in New Issue
Block a user