Adds a new SolutionExplosionBehavior for the benefit of fuel tanks and future exploding canisters (#11260)

This commit is contained in:
Mervill
2022-09-14 10:15:54 -07:00
committed by GitHub
parent a68e9da700
commit b8d1843335
3 changed files with 54 additions and 4 deletions

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@@ -11,6 +11,8 @@ using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Content.Shared.Destructible;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.EntitySystems;
namespace Content.Server.Destructible
{
@@ -25,6 +27,8 @@ namespace Content.Server.Destructible
[Dependency] public readonly ExplosionSystem ExplosionSystem = default!;
[Dependency] public readonly StackSystem StackSystem = default!;
[Dependency] public readonly TriggerSystem TriggerSystem = default!;
[Dependency] public readonly SolutionContainerSystem SolutionContainerSystem = default!;
[Dependency] public readonly SpillableSystem SpillableSystem = default!;
[Dependency] public readonly IPrototypeManager PrototypeManager = default!;
[Dependency] public readonly IComponentFactory ComponentFactory = default!;