Adds a new SolutionExplosionBehavior for the benefit of fuel tanks and future exploding canisters (#11260)
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@@ -11,6 +11,8 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Content.Shared.Destructible;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.EntitySystems;
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namespace Content.Server.Destructible
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{
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@@ -25,6 +27,8 @@ namespace Content.Server.Destructible
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[Dependency] public readonly ExplosionSystem ExplosionSystem = default!;
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[Dependency] public readonly StackSystem StackSystem = default!;
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[Dependency] public readonly TriggerSystem TriggerSystem = default!;
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[Dependency] public readonly SolutionContainerSystem SolutionContainerSystem = default!;
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[Dependency] public readonly SpillableSystem SpillableSystem = default!;
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[Dependency] public readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] public readonly IComponentFactory ComponentFactory = default!;
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