Fix missing sounds (#4466)
* Fix missing sounds * Make SoundHitSpecies fallback to SoundHit * Fix crayon YAML * Update PlaySoundBehavior YAML * Fix required
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@@ -133,7 +133,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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private SoundSpecifier _soundMagInsert = default!;
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[DataField("soundMagEject", required: true)]
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private SoundSpecifier _soundMagEject = default!;
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[DataField("soundAutoEject", required: true)]
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[DataField("soundAutoEject")]
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private SoundSpecifier _soundAutoEject = new SoundPathSpecifier("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
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private List<MagazineType> GetMagazineTypes()
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