Fix missing sounds (#4466)

* Fix missing sounds

* Make SoundHitSpecies fallback to SoundHit

* Fix crayon YAML

* Update PlaySoundBehavior YAML

* Fix required
This commit is contained in:
ShadowCommander
2021-08-13 21:31:37 -07:00
committed by GitHub
parent e938234e8c
commit b8e6a996d4
29 changed files with 104 additions and 45 deletions

View File

@@ -133,7 +133,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
private SoundSpecifier _soundMagInsert = default!;
[DataField("soundMagEject", required: true)]
private SoundSpecifier _soundMagEject = default!;
[DataField("soundAutoEject", required: true)]
[DataField("soundAutoEject")]
private SoundSpecifier _soundAutoEject = new SoundPathSpecifier("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
private List<MagazineType> GetMagazineTypes()