Makes many thing that update on paused *not* do that. (#4938)
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@@ -78,7 +78,7 @@ namespace Content.Server.Chemistry.EntitySystems
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public override void Update(float frameTime)
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{
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foreach (var (vaporComp, solution) in EntityManager
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.EntityQuery<VaporComponent, SolutionContainerManagerComponent>(true))
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.EntityQuery<VaporComponent, SolutionContainerManagerComponent>())
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{
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foreach (var (_, value) in solution.Solutions)
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{
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