Add a test that puts all components on an entity and checks for no exceptions (#1815)

* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
This commit is contained in:
DrSmugleaf
2020-08-22 22:29:20 +02:00
committed by GitHub
parent c8178550b8
commit b9196d0a10
84 changed files with 1790 additions and 1123 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces;
@@ -15,6 +16,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Access
{
@@ -22,16 +24,19 @@ namespace Content.Server.GameObjects.Components.Access
[ComponentReference(typeof(IActivate))]
public class IdCardConsoleComponent : SharedIdCardConsoleComponent, IActivate
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
#pragma warning restore 649
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private BoundUserInterface _userInterface;
private ContainerSlot _privilegedIdContainer;
private ContainerSlot _targetIdContainer;
private AccessReader _accessReader;
private ContainerSlot _privilegedIdContainer = default!;
private ContainerSlot _targetIdContainer = default!;
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(IdCardConsoleUiKey.Key, out var boundUi)
? boundUi
: null;
public override void Initialize()
{
@@ -40,16 +45,30 @@ namespace Content.Server.GameObjects.Components.Access
_privilegedIdContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-privilegedId", Owner);
_targetIdContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-targetId", Owner);
_accessReader = Owner.GetComponent<AccessReader>();
if (!Owner.EnsureComponent(out AccessReader _))
{
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} didn't have a {nameof(AccessReader)}");
}
if (UserInterface == null)
{
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} doesn't have a {nameof(ServerUserInterfaceComponent)}");
}
else
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(IdCardConsoleUiKey.Key);
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
UpdateUserInterface();
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Session.AttachedEntity == null)
{
return;
}
switch (obj.Message)
{
case IdButtonPressedMessage msg:
@@ -72,13 +91,19 @@ namespace Content.Server.GameObjects.Components.Access
}
/// <summary>
/// Returns true if there is an ID in <see cref="_privilegedIdContainer"/> and said ID satisfies the requirements of <see cref="_accessReader"/>.
/// Returns true if there is an ID in <see cref="_privilegedIdContainer"/> and said ID satisfies the requirements of <see cref="AccessReader"/>.
/// </summary>
private bool PrivilegedIdIsAuthorized()
{
if (!Owner.TryGetComponent(out AccessReader? reader))
{
return true;
}
var privilegedIdEntity = _privilegedIdContainer.ContainedEntity;
return privilegedIdEntity != null && _accessReader.IsAllowed(privilegedIdEntity);
return privilegedIdEntity != null && reader.IsAllowed(privilegedIdEntity);
}
/// <summary>
/// Called when the "Submit" button in the UI gets pressed.
/// Writes data passed from the UI into the ID stored in <see cref="_targetIdContainer"/>, if present.
@@ -110,7 +135,7 @@ namespace Content.Server.GameObjects.Components.Access
/// </summary>
private void HandleId(IEntity user, ContainerSlot container)
{
if (!user.TryGetComponent(out IHandsComponent hands))
if (!user.TryGetComponent(out IHandsComponent? hands))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user, _localizationManager.GetString("You have no hands."));
return;
@@ -133,7 +158,13 @@ namespace Content.Server.GameObjects.Components.Access
{
return;
}
if(!hands.Drop(hands.ActiveHand, container))
if (hands.ActiveHand == null)
{
return;
}
if (!hands.Drop(hands.ActiveHand, container))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user, _localizationManager.GetString("You can't let go of the ID card!"));
return;
@@ -185,17 +216,17 @@ namespace Content.Server.GameObjects.Components.Access
_privilegedIdContainer.ContainedEntity?.Name ?? "",
_targetIdContainer.ContainedEntity?.Name ?? "");
}
_userInterface.SetState(newState);
UserInterface?.SetState(newState);
}
public void Activate(ActivateEventArgs eventArgs)
{
if(!eventArgs.User.TryGetComponent(out IActorComponent actor))
if(!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
_userInterface.Open(actor.playerSession);
UserInterface?.Open(actor.playerSession);
}
}
}