Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
This commit is contained in:
@@ -1,9 +1,10 @@
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using System;
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#nullable enable
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -13,7 +14,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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[RegisterComponent]
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public class AirtightComponent : Component, IMapInit
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{
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private SnapGridComponent _snapGrid;
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private (GridId, MapIndices) _lastPosition;
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public override string Name => "Airtight";
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@@ -28,7 +28,11 @@ namespace Content.Server.GameObjects.Components.Atmos
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set
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{
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_airBlocked = value;
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EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?.Invalidate(_snapGrid.Position);
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if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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{
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EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?.Invalidate(snapGrid.Position);
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}
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}
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}
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@@ -48,19 +52,23 @@ namespace Content.Server.GameObjects.Components.Atmos
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base.Initialize();
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// Using the SnapGrid is critical for the performance of the room builder, and thus if
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// it is absent the component will not be airtight. An exception is much easier to track
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// down than the object magically not being airtight, so throw one if the SnapGrid component
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// it is absent the component will not be airtight. A warning is much easier to track
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// down than the object magically not being airtight, so log one if the SnapGrid component
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// is missing.
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if (!Owner.TryGetComponent(out _snapGrid))
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throw new Exception("Airtight entities must have a SnapGrid component");
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if (!Owner.EnsureComponent(out SnapGridComponent _))
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Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition.ToString()} doesn't have a {nameof(SnapGridComponent)}");
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UpdatePosition();
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}
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public void MapInit()
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{
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_snapGrid.OnPositionChanged += OnTransformMove;
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_lastPosition = (Owner.Transform.GridID, _snapGrid.Position);
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if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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{
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snapGrid.OnPositionChanged += OnTransformMove;
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_lastPosition = (Owner.Transform.GridID, snapGrid.Position);
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}
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UpdatePosition();
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}
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@@ -70,11 +78,15 @@ namespace Content.Server.GameObjects.Components.Atmos
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_airBlocked = false;
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_snapGrid.OnPositionChanged -= OnTransformMove;
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if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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{
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snapGrid.OnPositionChanged -= OnTransformMove;
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if (_fixVacuum)
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EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?
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.FixVacuum(snapGrid.Position);
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}
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if(_fixVacuum)
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EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?
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.FixVacuum(_snapGrid.Position);
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UpdatePosition();
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}
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@@ -83,15 +95,24 @@ namespace Content.Server.GameObjects.Components.Atmos
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{
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UpdatePosition(_lastPosition.Item1, _lastPosition.Item2);
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UpdatePosition();
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_lastPosition = (Owner.Transform.GridID, _snapGrid.Position);
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if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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{
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_lastPosition = (Owner.Transform.GridID, snapGrid.Position);
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}
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}
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private void UpdatePosition() => UpdatePosition(Owner.Transform.GridID, _snapGrid.Position);
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private void UpdatePosition()
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{
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if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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{
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UpdatePosition(Owner.Transform.GridID, snapGrid.Position);
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}
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}
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private void UpdatePosition(GridId gridId, MapIndices pos)
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{
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EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(gridId)?.Invalidate(pos);
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}
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}
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}
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@@ -16,30 +16,37 @@ using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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[RegisterComponent]
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public class GasAnalyzerComponent : SharedGasAnalyzerComponent, IAfterInteract, IDropped, IUse
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{
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#pragma warning disable 649
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[Dependency] private IServerNotifyManager _notifyManager = default!;
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[Dependency] private IMapManager _mapManager = default!;
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#pragma warning restore 649
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private BoundUserInterface _userInterface = default!;
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private GasAnalyzerDanger _pressureDanger;
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private float _timeSinceSync;
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private const float TimeBetweenSyncs = 2f;
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private bool _checkPlayer = false; // Check at the player pos or at some other tile?
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private GridCoordinates? _position; // The tile that we scanned
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(GasAnalyzerUiKey.Key, out var boundUi)
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? boundUi
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: null;
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public override void Initialize()
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{
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base.Initialize();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
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.GetBoundUserInterface(GasAnalyzerUiKey.Key);
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_userInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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}
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public override ComponentState GetComponentState()
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@@ -56,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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{
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_checkPlayer = true;
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_position = null;
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_userInterface.Open(session);
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UserInterface?.Open(session);
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UpdateUserInterface();
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Resync();
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}
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@@ -71,7 +78,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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{
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_checkPlayer = false;
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_position = pos;
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_userInterface.Open(session);
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UserInterface?.Open(session);
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UpdateUserInterface();
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Resync();
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}
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@@ -79,7 +86,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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public void CloseInterface(IPlayerSession session)
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{
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_position = null;
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_userInterface.Close(session);
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UserInterface?.Close(session);
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Resync();
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}
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@@ -123,10 +130,15 @@ namespace Content.Server.GameObjects.Components.Atmos
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private void UpdateUserInterface()
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{
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if (UserInterface == null)
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{
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return;
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}
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string? error = null;
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// Check if the player is still holding the gas analyzer => if not, don't update
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foreach (var session in _userInterface.SubscribedSessions)
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foreach (var session in UserInterface.SubscribedSessions)
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{
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if (session.AttachedEntity == null)
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return;
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@@ -156,7 +168,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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if (tile == null)
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{
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error = "No Atmosphere!";
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_userInterface.SetState(
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UserInterface.SetState(
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new GasAnalyzerBoundUserInterfaceState(
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0,
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0,
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@@ -166,7 +178,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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var gases = new List<GasEntry>();
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for (int i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gas = Atmospherics.GetGas(i);
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@@ -175,7 +187,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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gases.Add(new GasEntry(gas.Name, tile.Gases[i], gas.Color));
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}
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_userInterface.SetState(
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UserInterface.SetState(
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new GasAnalyzerBoundUserInterfaceState(
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tile.Pressure,
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tile.Temperature,
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@@ -6,16 +6,21 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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[RegisterComponent]
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public class GasMixtureComponent : Component
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public class GasMixtureHolderComponent : Component
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{
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public override string Name => "GasMixture";
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public override string Name => "GasMixtureHolder";
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[ViewVariables] public GasMixture GasMixture { get; set; } = new GasMixture();
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => GasMixture.Volume, "volume", 0f);
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serializer.DataReadWriteFunction(
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"volume",
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0f,
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vol => GasMixture.Volume = vol,
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() => GasMixture.Volume);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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@@ -50,7 +51,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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private float _timer = 0f;
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private Stopwatch _stopwatch = new Stopwatch();
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public int UpdateCounter { get; private set; } = 0;
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private IMapGrid _grid;
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[ViewVariables]
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private readonly HashSet<ExcitedGroup> _excitedGroups = new HashSet<ExcitedGroup>(1000);
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@@ -89,42 +89,40 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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public void PryTile(MapIndices indices)
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGridComponent)) return;
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if (IsSpace(indices) || IsAirBlocked(indices)) return;
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var tile = _grid.GetTileRef(indices).Tile;
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var mapGrid = mapGridComponent.Grid;
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var tile = mapGrid.GetTileRef(indices).Tile;
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var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
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var tileDef = (ContentTileDefinition)tileDefinitionManager[tile.TypeId];
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var underplating = tileDefinitionManager["underplating"];
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_grid.SetTile(indices, new Tile(underplating.TileId));
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mapGrid.SetTile(indices, new Tile(underplating.TileId));
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//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
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var tileItem = IoCManager.Resolve<IServerEntityManager>().SpawnEntity(tileDef.ItemDropPrototypeName, new GridCoordinates(indices.X, indices.Y, _grid));
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var tileItem = IoCManager.Resolve<IServerEntityManager>().SpawnEntity(tileDef.ItemDropPrototypeName, new GridCoordinates(indices.X, indices.Y, mapGrid));
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tileItem.Transform.WorldPosition += (0.2f, 0.2f);
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}
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public override void Initialize()
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{
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base.Initialize();
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_grid = Owner.GetComponent<IMapGridComponent>().Grid;
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RepopulateTiles();
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}
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public override void OnAdd()
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{
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base.OnAdd();
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_grid = Owner.GetComponent<IMapGridComponent>().Grid;
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RepopulateTiles();
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}
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public void RepopulateTiles()
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{
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foreach (var tile in _grid.GetAllTiles())
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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foreach (var tile in mapGrid.Grid.GetAllTiles())
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{
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if(!_tiles.ContainsKey(tile.GridIndices))
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_tiles.Add(tile.GridIndices, new TileAtmosphere(this, tile.GridIndex, tile.GridIndices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C}));
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@@ -145,6 +143,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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private void Revalidate()
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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foreach (var indices in _invalidatedCoords.ToArray())
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{
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var tile = GetTile(indices);
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@@ -152,7 +152,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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if (tile == null)
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{
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tile = new TileAtmosphere(this, _grid.Index, indices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C});
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tile = new TileAtmosphere(this, mapGrid.Grid.Index, indices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C});
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_tiles[indices] = tile;
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}
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@@ -199,8 +199,9 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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public void FixVacuum(MapIndices indices)
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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var tile = GetTile(indices);
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if (tile?.GridIndex != _grid.Index) return;
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if (tile?.GridIndex != mapGrid.Grid.Index) return;
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var adjacent = GetAdjacentTiles(indices);
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tile.Air = new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C};
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_tiles[indices] = tile;
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@@ -217,16 +218,17 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddActiveTile(TileAtmosphere tile)
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public void AddActiveTile(TileAtmosphere? tile)
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{
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if (tile?.GridIndex != _grid.Index || tile?.Air == null) return;
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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if (tile?.GridIndex != mapGrid.Grid.Index || tile?.Air == null) return;
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tile.Excited = true;
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_activeTiles.Add(tile);
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}
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void RemoveActiveTile(TileAtmosphere tile)
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public void RemoveActiveTile(TileAtmosphere? tile)
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{
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if (tile == null) return;
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_activeTiles.Remove(tile);
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@@ -236,27 +238,29 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddHotspotTile(TileAtmosphere tile)
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public void AddHotspotTile(TileAtmosphere? tile)
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{
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if (tile?.GridIndex != _grid.Index || tile?.Air == null) return;
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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if (tile?.GridIndex != mapGrid.Grid.Index || tile?.Air == null) return;
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_hotspotTiles.Add(tile);
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}
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void RemoveHotspotTile(TileAtmosphere tile)
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public void RemoveHotspotTile(TileAtmosphere? tile)
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{
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if (tile == null) return;
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_hotspotTiles.Remove(tile);
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}
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public void AddSuperconductivityTile(TileAtmosphere tile)
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public void AddSuperconductivityTile(TileAtmosphere? tile)
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{
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if (tile?.GridIndex != _grid.Index) return;
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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if (tile?.GridIndex != mapGrid.Grid.Index) return;
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_superconductivityTiles.Add(tile);
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}
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public void RemoveSuperconductivityTile(TileAtmosphere tile)
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public void RemoveSuperconductivityTile(TileAtmosphere? tile)
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{
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if (tile == null) return;
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_superconductivityTiles.Remove(tile);
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@@ -264,9 +268,10 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddHighPressureDelta(TileAtmosphere tile)
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public void AddHighPressureDelta(TileAtmosphere? tile)
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{
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if (tile?.GridIndex != _grid.Index) return;
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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if (tile?.GridIndex != mapGrid.Grid.Index) return;
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_highPressureDelta.Add(tile);
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}
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@@ -292,20 +297,22 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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/// <inheritdoc />
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public TileAtmosphere GetTile(GridCoordinates coordinates)
|
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public TileAtmosphere? GetTile(GridCoordinates coordinates)
|
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{
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return GetTile(coordinates.ToMapIndices(_mapManager));
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}
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|
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/// <inheritdoc />
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public TileAtmosphere GetTile(MapIndices indices)
|
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public TileAtmosphere? GetTile(MapIndices indices)
|
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return null;
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|
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if (_tiles.TryGetValue(indices, out var tile)) return tile;
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// We don't have that tile!
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if (IsSpace(indices))
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{
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var space = new TileAtmosphere(this, _grid.Index, indices, new GasMixture(int.MaxValue){Temperature = Atmospherics.TCMB});
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var space = new TileAtmosphere(this, mapGrid.Grid.Index, indices, new GasMixture(int.MaxValue){Temperature = Atmospherics.TCMB});
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space.Air.MarkImmutable();
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return space;
|
||||
}
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@@ -324,7 +331,9 @@ namespace Content.Server.GameObjects.Components.Atmos
|
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public bool IsSpace(MapIndices indices)
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{
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// TODO ATMOS use ContentTileDefinition to define in YAML whether or not a tile is considered space
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||||
return _grid.GetTileRef(indices).Tile.IsEmpty;
|
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return default;
|
||||
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||||
return mapGrid.Grid.GetTileRef(indices).Tile.IsEmpty;
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||||
}
|
||||
|
||||
public Dictionary<Direction, TileAtmosphere> GetAdjacentTiles(MapIndices indices, bool includeAirBlocked = false)
|
||||
@@ -334,7 +343,7 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
{
|
||||
var side = indices.Offset(dir);
|
||||
var tile = GetTile(side);
|
||||
if(tile?.Air != null || includeAirBlocked)
|
||||
if (tile != null && (tile.Air != null || includeAirBlocked))
|
||||
sides[dir] = tile;
|
||||
}
|
||||
|
||||
@@ -349,7 +358,9 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
/// <inheritdoc />
|
||||
public float GetVolumeForCells(int cellCount)
|
||||
{
|
||||
return _grid.TileSize * cellCount * Atmospherics.CellVolume;
|
||||
if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return default;
|
||||
|
||||
return mapGrid.Grid.TileSize * cellCount * Atmospherics.CellVolume;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -509,9 +520,11 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
}
|
||||
}
|
||||
|
||||
private AirtightComponent GetObstructingComponent(MapIndices indices)
|
||||
private AirtightComponent? GetObstructingComponent(MapIndices indices)
|
||||
{
|
||||
foreach (var v in _grid.GetSnapGridCell(indices, SnapGridOffset.Center))
|
||||
if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return default;
|
||||
|
||||
foreach (var v in mapGrid.Grid.GetSnapGridCell(indices, SnapGridOffset.Center))
|
||||
{
|
||||
if (v.Owner.TryGetComponent<AirtightComponent>(out var ac))
|
||||
return ac;
|
||||
@@ -534,22 +547,24 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
if (serializer.Reading)
|
||||
if (serializer.Reading &&
|
||||
Owner.TryGetComponent(out IMapGridComponent? mapGrid))
|
||||
{
|
||||
var gridId = Owner.GetComponent<IMapGridComponent>().Grid.Index;
|
||||
var gridId = mapGrid.Grid.Index;
|
||||
|
||||
if (!serializer.TryReadDataField("uniqueMixes", out List<GasMixture> uniqueMixes) ||
|
||||
!serializer.TryReadDataField("tiles", out Dictionary<MapIndices, int> tiles))
|
||||
if (!serializer.TryReadDataField("uniqueMixes", out List<GasMixture>? uniqueMixes) ||
|
||||
!serializer.TryReadDataField("tiles", out Dictionary<MapIndices, int>? tiles))
|
||||
return;
|
||||
|
||||
_tiles.Clear();
|
||||
|
||||
foreach (var (indices, mix) in tiles)
|
||||
foreach (var (indices, mix) in tiles!)
|
||||
{
|
||||
_tiles.Add(indices, new TileAtmosphere(this, gridId, indices, (GasMixture)uniqueMixes[mix].Clone()));
|
||||
_tiles.Add(indices, new TileAtmosphere(this, gridId, indices, (GasMixture)uniqueMixes![mix].Clone()));
|
||||
Invalidate(indices);
|
||||
}
|
||||
} else if (serializer.Writing)
|
||||
}
|
||||
else if (serializer.Writing)
|
||||
{
|
||||
var uniqueMixes = new List<GasMixture>();
|
||||
var uniqueMixHash = new Dictionary<GasMixture, int>();
|
||||
|
||||
Reference in New Issue
Block a user