Add a test that puts all components on an entity and checks for no exceptions (#1815)

* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
This commit is contained in:
DrSmugleaf
2020-08-22 22:29:20 +02:00
committed by GitHub
parent c8178550b8
commit b9196d0a10
84 changed files with 1790 additions and 1123 deletions

View File

@@ -1,10 +1,13 @@
using System.Collections.Generic;
#nullable enable
using System.Collections.Generic;
using Content.Server.Body;
using Content.Shared.Body.Scanner;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Body
{
@@ -12,32 +15,44 @@ namespace Content.Server.GameObjects.Components.Body
[ComponentReference(typeof(IActivate))]
public class BodyScannerComponent : Component, IActivate
{
private BoundUserInterface _userInterface;
public sealed override string Name => "BodyScanner";
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(BodyScannerUiKey.Key, out var boundUi)
? boundUi
: null;
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor) ||
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor) ||
actor.playerSession.AttachedEntity == null)
{
return;
}
if (actor.playerSession.AttachedEntity.TryGetComponent(out BodyManagerComponent attempt))
if (actor.playerSession.AttachedEntity.TryGetComponent(out BodyManagerComponent? attempt))
{
var state = InterfaceState(attempt.Template, attempt.Parts);
_userInterface.SetState(state);
UserInterface?.SetState(state);
}
_userInterface.Open(actor.playerSession);
UserInterface?.Open(actor.playerSession);
}
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(BodyScannerUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
if (UserInterface == null)
{
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} doesn't have a {nameof(ServerUserInterfaceComponent)}");
}
else
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg) { }

View File

@@ -1,12 +1,11 @@
using System.Collections.Generic;
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Body.Circulatory;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -20,25 +19,21 @@ namespace Content.Server.GameObjects.Components.Body.Digestive
[RegisterComponent]
public class StomachComponent : SharedStomachComponent
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
/// <summary>
/// Max volume of internal solution storage
/// </summary>
public ReagentUnit MaxVolume
{
get => _stomachContents.MaxVolume;
set => _stomachContents.MaxVolume = value;
get => Owner.TryGetComponent(out SolutionComponent? solution) ? solution.MaxVolume : ReagentUnit.Zero;
set
{
if (Owner.TryGetComponent(out SolutionComponent? solution))
{
solution.MaxVolume = value;
}
}
}
/// <summary>
/// Internal solution storage
/// </summary>
[ViewVariables]
private SolutionComponent _stomachContents;
/// <summary>
/// Initial internal solution storage volume
/// </summary>
@@ -68,20 +63,29 @@ namespace Content.Server.GameObjects.Components.Body.Digestive
{
base.Startup();
_stomachContents = Owner.GetComponent<SolutionComponent>();
_stomachContents.MaxVolume = _initialMaxVolume;
if (!Owner.EnsureComponent(out SolutionComponent solution))
{
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionComponent)}");
}
solution.MaxVolume = _initialMaxVolume;
}
public bool TryTransferSolution(Solution solution)
{
if (!Owner.TryGetComponent(out SolutionComponent? solutionComponent))
{
return false;
}
// TODO: For now no partial transfers. Potentially change by design
if (solution.TotalVolume + _stomachContents.CurrentVolume > _stomachContents.MaxVolume)
if (solution.TotalVolume + solutionComponent.CurrentVolume > solutionComponent.MaxVolume)
{
return false;
}
// Add solution to _stomachContents
_stomachContents.TryAddSolution(solution, false, true);
solutionComponent.TryAddSolution(solution, false, true);
// Add each reagent to _reagentDeltas. Used to track how long each reagent has been in the stomach
foreach (var reagent in solution.Contents)
{
@@ -99,7 +103,8 @@ namespace Content.Server.GameObjects.Components.Body.Digestive
/// <param name="frameTime">The time since the last update in seconds.</param>
public void Update(float frameTime)
{
if (!Owner.TryGetComponent(out BloodstreamComponent bloodstream))
if (!Owner.TryGetComponent(out SolutionComponent? solutionComponent) ||
!Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
{
return;
}
@@ -114,7 +119,7 @@ namespace Content.Server.GameObjects.Components.Body.Digestive
delta.Increment(frameTime);
if (delta.Lifetime > _digestionDelay)
{
_stomachContents.TryRemoveReagent(delta.ReagentId, delta.Quantity);
solutionComponent.TryRemoveReagent(delta.ReagentId, delta.Quantity);
transferSolution.AddReagent(delta.ReagentId, delta.Quantity);
_reagentDeltas.Remove(delta);
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
@@ -6,6 +7,7 @@ using Content.Server.Body;
using Content.Shared.Body.Surgery;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
@@ -21,20 +23,23 @@ namespace Content.Server.GameObjects.Components.Body
[RegisterComponent]
public class DroppedBodyPartComponent : Component, IAfterInteract, IBodyPartContainer
{
#pragma warning disable 649
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager;
#pragma warning restore 649
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager = default!;
private readonly Dictionary<int, object> _optionsCache = new Dictionary<int, object>();
private BodyManagerComponent _bodyManagerComponentCache;
private BodyManagerComponent? _bodyManagerComponentCache;
private int _idHash;
private IEntity _performerCache;
private BoundUserInterface _userInterface;
private IEntity? _performerCache;
public sealed override string Name => "DroppedBodyPart";
[ViewVariables] public BodyPart ContainedBodyPart { get; private set; }
[ViewVariables] public BodyPart ContainedBodyPart { get; private set; } = default!;
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(GenericSurgeryUiKey.Key, out var boundUi)
? boundUi
: null;
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
@@ -48,7 +53,7 @@ namespace Content.Server.GameObjects.Components.Body
_performerCache = null;
_bodyManagerComponentCache = null;
if (eventArgs.Target.TryGetComponent(out BodyManagerComponent bodyManager))
if (eventArgs.Target.TryGetComponent(out BodyManagerComponent? bodyManager))
{
SendBodySlotListToUser(eventArgs, bodyManager);
}
@@ -58,9 +63,10 @@ namespace Content.Server.GameObjects.Components.Body
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(GenericSurgeryUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
public void TransferBodyPartData(BodyPart data)
@@ -68,7 +74,7 @@ namespace Content.Server.GameObjects.Components.Body
ContainedBodyPart = data;
Owner.Name = Loc.GetString(ContainedBodyPart.Name);
if (Owner.TryGetComponent(out SpriteComponent component))
if (Owner.TryGetComponent(out SpriteComponent? component))
{
component.LayerSetRSI(0, data.RSIPath);
component.LayerSetState(0, data.RSIState);
@@ -91,7 +97,7 @@ namespace Content.Server.GameObjects.Components.Body
foreach (var slot in unoccupiedSlots)
{
if (!bodyManager.TryGetSlotType(slot, out var typeResult) ||
typeResult != ContainedBodyPart.PartType ||
typeResult != ContainedBodyPart?.PartType ||
!bodyManager.TryGetBodyPartConnections(slot, out var parts))
{
continue;
@@ -129,7 +135,18 @@ namespace Content.Server.GameObjects.Components.Body
/// </summary>
private void HandleReceiveBodyPartSlot(int key)
{
CloseSurgeryUI(_performerCache.GetComponent<BasicActorComponent>().playerSession);
if (_performerCache == null ||
!_performerCache.TryGetComponent(out IActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.playerSession);
if (_bodyManagerComponentCache == null)
{
return;
}
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!_optionsCache.TryGetValue(key, out var targetObject))
@@ -138,34 +155,42 @@ namespace Content.Server.GameObjects.Components.Body
Loc.GetString("You see no useful way to attach {0:theName} anymore.", Owner));
}
var target = targetObject as string;
var target = (string) targetObject!;
string message;
if (_bodyManagerComponentCache.InstallDroppedBodyPart(this, target))
{
message = Loc.GetString("You attach {0:theName}.", ContainedBodyPart);
}
else
{
message = Loc.GetString("You can't attach it!");
}
_sharedNotifyManager.PopupMessage(
_bodyManagerComponentCache.Owner,
_performerCache,
!_bodyManagerComponentCache.InstallDroppedBodyPart(this, target)
? Loc.GetString("You can't attach it!")
: Loc.GetString("You attach {0:theName}.", ContainedBodyPart));
message);
}
private void OpenSurgeryUI(IPlayerSession session)
{
_userInterface.Open(session);
UserInterface?.Open(session);
}
private void UpdateSurgeryUIBodyPartSlotRequest(IPlayerSession session, Dictionary<string, int> options)
{
_userInterface.SendMessage(new RequestBodyPartSlotSurgeryUIMessage(options), session);
UserInterface?.SendMessage(new RequestBodyPartSlotSurgeryUIMessage(options), session);
}
private void CloseSurgeryUI(IPlayerSession session)
{
_userInterface.Close(session);
UserInterface?.Close(session);
}
private void CloseAllSurgeryUIs()
{
_userInterface.CloseAll();
UserInterface?.CloseAll();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)

View File

@@ -1,4 +1,4 @@
using System;
#nullable enable
using System.Collections.Generic;
using Content.Server.Body;
using Content.Server.Body.Mechanisms;
@@ -8,14 +8,15 @@ using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Body
@@ -26,24 +27,27 @@ namespace Content.Server.GameObjects.Components.Body
[RegisterComponent]
public class DroppedMechanismComponent : Component, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager;
[Dependency] private IPrototypeManager _prototypeManager;
#pragma warning restore 649
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public sealed override string Name => "DroppedMechanism";
private readonly Dictionary<int, object> _optionsCache = new Dictionary<int, object>();
private BodyManagerComponent _bodyManagerComponentCache;
private BodyManagerComponent? _bodyManagerComponentCache;
private int _idHash;
private IEntity _performerCache;
private IEntity? _performerCache;
private BoundUserInterface _userInterface;
[ViewVariables] public Mechanism ContainedMechanism { get; private set; } = default!;
[ViewVariables] public Mechanism ContainedMechanism { get; private set; }
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(GenericSurgeryUiKey.Key, out var boundUi)
? boundUi
: null;
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
@@ -63,12 +67,7 @@ namespace Content.Server.GameObjects.Components.Body
}
else if (eventArgs.Target.TryGetComponent<DroppedBodyPartComponent>(out var droppedBodyPart))
{
if (droppedBodyPart.ContainedBodyPart == null)
{
Logger.Debug(
"Installing a mechanism was attempted on an IEntity with a DroppedBodyPartComponent that doesn't have a BodyPart in it!");
throw new InvalidOperationException("A DroppedBodyPartComponent exists without a BodyPart in it!");
}
DebugTools.AssertNotNull(droppedBodyPart.ContainedBodyPart);
if (!droppedBodyPart.ContainedBodyPart.TryInstallDroppedMechanism(this))
{
@@ -82,9 +81,10 @@ namespace Content.Server.GameObjects.Components.Body
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(GenericSurgeryUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
public void InitializeDroppedMechanism(Mechanism data)
@@ -92,7 +92,7 @@ namespace Content.Server.GameObjects.Components.Body
ContainedMechanism = data;
Owner.Name = Loc.GetString(ContainedMechanism.Name);
if (Owner.TryGetComponent(out SpriteComponent component))
if (Owner.TryGetComponent(out SpriteComponent? component))
{
component.LayerSetRSI(0, data.RSIPath);
component.LayerSetState(0, data.RSIState);
@@ -111,7 +111,7 @@ namespace Content.Server.GameObjects.Components.Body
if (serializer.Reading && debugLoadMechanismData != "")
{
_prototypeManager.TryIndex(debugLoadMechanismData, out MechanismPrototype data);
_prototypeManager.TryIndex(debugLoadMechanismData!, out MechanismPrototype data);
var mechanism = new Mechanism(data);
mechanism.EnsureInitialize();
@@ -155,7 +155,18 @@ namespace Content.Server.GameObjects.Components.Body
/// </summary>
private void HandleReceiveBodyPart(int key)
{
CloseSurgeryUI(_performerCache.GetComponent<BasicActorComponent>().playerSession);
if (_performerCache == null ||
!_performerCache.TryGetComponent(out IActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.playerSession);
if (_bodyManagerComponentCache == null)
{
return;
}
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!_optionsCache.TryGetValue(key, out var targetObject))
@@ -165,36 +176,37 @@ namespace Content.Server.GameObjects.Components.Body
return;
}
var target = targetObject as BodyPart;
var target = (BodyPart) targetObject;
var message = target.TryInstallDroppedMechanism(this)
? Loc.GetString("You jam the {0} inside {1:them}.", ContainedMechanism.Name, _performerCache)
: Loc.GetString("You can't fit it in!");
_sharedNotifyManager.PopupMessage(
_bodyManagerComponentCache.Owner,
_performerCache,
!target.TryInstallDroppedMechanism(this)
? Loc.GetString("You can't fit it in!")
: Loc.GetString("You jam the {1} inside {0:them}.", _performerCache, ContainedMechanism.Name));
message);
// TODO: {1:theName}
}
private void OpenSurgeryUI(IPlayerSession session)
{
_userInterface.Open(session);
UserInterface?.Open(session);
}
private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
{
_userInterface.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
}
private void CloseSurgeryUI(IPlayerSession session)
{
_userInterface.Close(session);
UserInterface?.Close(session);
}
private void CloseAllSurgeryUIs()
{
_userInterface.CloseAll();
UserInterface?.CloseAll();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.Body;
using Content.Server.Body.Mechanisms;
@@ -18,6 +19,8 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Body
{
@@ -30,9 +33,7 @@ namespace Content.Server.GameObjects.Components.Body
[RegisterComponent]
public class SurgeryToolComponent : Component, ISurgeon, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager;
#pragma warning restore 649
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager = default!;
public override string Name => "SurgeryTool";
public override uint? NetID => ContentNetIDs.SURGERY;
@@ -41,17 +42,22 @@ namespace Content.Server.GameObjects.Components.Body
private float _baseOperateTime;
private BodyManagerComponent _bodyManagerComponentCache;
private BodyManagerComponent? _bodyManagerComponentCache;
private ISurgeon.MechanismRequestCallback _callbackCache;
private ISurgeon.MechanismRequestCallback? _callbackCache;
private int _idHash;
private IEntity _performerCache;
private IEntity? _performerCache;
private SurgeryType _surgeryType;
private BoundUserInterface _userInterface;
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(GenericSurgeryUiKey.Key, out var boundUi)
? boundUi
: null;
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
@@ -60,7 +66,7 @@ namespace Content.Server.GameObjects.Components.Body
return;
}
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
@@ -73,7 +79,7 @@ namespace Content.Server.GameObjects.Components.Body
_callbackCache = null;
// Attempt surgery on a BodyManagerComponent by sending a list of operable BodyParts to the client to choose from
if (eventArgs.Target.TryGetComponent(out BodyManagerComponent body))
if (eventArgs.Target.TryGetComponent(out BodyManagerComponent? body))
{
// Create dictionary to send to client (text to be shown : data sent back if selected)
var toSend = new Dictionary<string, int>();
@@ -105,13 +111,7 @@ namespace Content.Server.GameObjects.Components.Body
// Attempt surgery on a DroppedBodyPart - there's only one possible target so no need for selection UI
_performerCache = eventArgs.User;
if (droppedBodyPart.ContainedBodyPart == null)
{
// Throw error if the DroppedBodyPart has no data in it.
Logger.Debug(
"Surgery was attempted on an IEntity with a DroppedBodyPartComponent that doesn't have a BodyPart in it!");
throw new InvalidOperationException("A DroppedBodyPartComponent exists without a BodyPart in it!");
}
DebugTools.AssertNotNull(droppedBodyPart.ContainedBodyPart);
// If surgery can be performed...
if (!droppedBodyPart.ContainedBodyPart.SurgeryCheck(_surgeryType))
@@ -144,7 +144,7 @@ namespace Content.Server.GameObjects.Components.Body
toSend.Add(mechanism.Name, _idHash++);
}
if (_optionsCache.Count > 0)
if (_optionsCache.Count > 0 && _performerCache != null)
{
OpenSurgeryUI(_performerCache.GetComponent<BasicActorComponent>().playerSession);
UpdateSurgeryUIMechanismRequest(_performerCache.GetComponent<BasicActorComponent>().playerSession,
@@ -162,34 +162,35 @@ namespace Content.Server.GameObjects.Components.Body
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(GenericSurgeryUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
private void OpenSurgeryUI(IPlayerSession session)
{
_userInterface.Open(session);
UserInterface?.Open(session);
}
private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
{
_userInterface.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
}
private void UpdateSurgeryUIMechanismRequest(IPlayerSession session, Dictionary<string, int> options)
{
_userInterface.SendMessage(new RequestMechanismSurgeryUIMessage(options), session);
UserInterface?.SendMessage(new RequestMechanismSurgeryUIMessage(options), session);
}
private void CloseSurgeryUI(IPlayerSession session)
{
_userInterface.Close(session);
UserInterface?.Close(session);
}
private void CloseAllSurgeryUIs()
{
_userInterface.CloseAll();
UserInterface?.CloseAll();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
@@ -211,14 +212,22 @@ namespace Content.Server.GameObjects.Components.Body
/// </summary>
private void HandleReceiveBodyPart(int key)
{
CloseSurgeryUI(_performerCache.GetComponent<BasicActorComponent>().playerSession);
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!_optionsCache.TryGetValue(key, out var targetObject))
if (_performerCache == null ||
!_performerCache.TryGetComponent(out IActorComponent? actor))
{
SendNoUsefulWayToUseAnymorePopup();
return;
}
var target = targetObject as BodyPart;
CloseSurgeryUI(actor.playerSession);
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!_optionsCache.TryGetValue(key, out var targetObject) ||
_bodyManagerComponentCache == null)
{
SendNoUsefulWayToUseAnymorePopup();
return;
}
var target = (BodyPart) targetObject!;
if (!target.AttemptSurgery(_surgeryType, _bodyManagerComponentCache, this, _performerCache))
{
@@ -233,19 +242,27 @@ namespace Content.Server.GameObjects.Components.Body
private void HandleReceiveMechanism(int key)
{
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!_optionsCache.TryGetValue(key, out var targetObject))
if (!_optionsCache.TryGetValue(key, out var targetObject) ||
_performerCache == null ||
!_performerCache.TryGetComponent(out IActorComponent? actor))
{
SendNoUsefulWayToUseAnymorePopup();
return;
}
var target = targetObject as Mechanism;
CloseSurgeryUI(_performerCache.GetComponent<BasicActorComponent>().playerSession);
_callbackCache(target, _bodyManagerComponentCache, this, _performerCache);
CloseSurgeryUI(actor.playerSession);
_callbackCache?.Invoke(target, _bodyManagerComponentCache, this, _performerCache);
}
private void SendNoUsefulWayToUsePopup()
{
if (_bodyManagerComponentCache == null)
{
return;
}
_sharedNotifyManager.PopupMessage(
_bodyManagerComponentCache.Owner,
_performerCache,
@@ -254,6 +271,11 @@ namespace Content.Server.GameObjects.Components.Body
private void SendNoUsefulWayToUseAnymorePopup()
{
if (_bodyManagerComponentCache == null)
{
return;
}
_sharedNotifyManager.PopupMessage(
_bodyManagerComponentCache.Owner,
_performerCache,