Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
This commit is contained in:
@@ -1,4 +1,6 @@
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using System;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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@@ -40,24 +42,26 @@ namespace Content.Server.GameObjects.Components.Chemistry
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[ComponentReference(typeof(IInteractUsing))]
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public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing, ISolutionChange
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{
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#pragma warning disable 649
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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[Dependency] private readonly ILocalizationManager _localizationManager = default!;
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[ViewVariables] private BoundUserInterface _userInterface;
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[ViewVariables] private ContainerSlot _beakerContainer;
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[ViewVariables] private string _packPrototypeId;
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[ViewVariables] private ContainerSlot _beakerContainer = default!;
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[ViewVariables] private string _packPrototypeId = "";
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[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
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[ViewVariables] private bool BufferModeTransfer = true;
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[ViewVariables] private bool _bufferModeTransfer = true;
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private PowerReceiverComponent _powerReceiver;
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private bool Powered => _powerReceiver.Powered;
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private readonly SolutionComponent BufferSolution = new SolutionComponent();
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(ChemMasterUiKey.Key, out var boundUi)
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? boundUi
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: null;
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/// <summary>
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/// Shows the serializer how to save/load this components yaml prototype.
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@@ -77,14 +81,19 @@ namespace Content.Server.GameObjects.Components.Chemistry
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public override void Initialize()
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{
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base.Initialize();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
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.GetBoundUserInterface(ChemMasterUiKey.Key);
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_userInterface.OnReceiveMessage += OnUiReceiveMessage;
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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_beakerContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
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_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
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_powerReceiver.OnPowerStateChanged += OnPowerChanged;
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += OnPowerChanged;
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}
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//BufferSolution = Owner.BufferSolution
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BufferSolution.Solution = new Solution();
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@@ -93,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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UpdateUserInterface();
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}
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private void OnPowerChanged(object sender, PowerStateEventArgs e)
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private void OnPowerChanged(object? sender, PowerStateEventArgs e)
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{
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UpdateUserInterface();
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}
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@@ -105,6 +114,11 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// <param name="obj">A user interface message from the client.</param>
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity == null)
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{
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return;
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}
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var msg = (UiActionMessage) obj.Message;
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var needsPower = msg.action switch
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{
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@@ -124,11 +138,11 @@ namespace Content.Server.GameObjects.Components.Chemistry
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TransferReagent(msg.id, msg.amount, msg.isBuffer);
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break;
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case UiAction.Transfer:
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BufferModeTransfer = true;
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_bufferModeTransfer = true;
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UpdateUserInterface();
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break;
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case UiAction.Discard:
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BufferModeTransfer = false;
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_bufferModeTransfer = false;
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UpdateUserInterface();
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break;
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case UiAction.CreatePills:
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@@ -147,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// </summary>
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/// <param name="playerEntity">The player entity.</param>
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/// <returns>Returns true if the entity can use the chem master, and false if it cannot.</returns>
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private bool PlayerCanUseChemMaster(IEntity playerEntity, bool needsPower = true)
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private bool PlayerCanUseChemMaster(IEntity? playerEntity, bool needsPower = true)
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{
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//Need player entity to check if they are still able to use the chem master
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if (playerEntity == null)
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@@ -172,18 +186,18 @@ namespace Content.Server.GameObjects.Components.Chemistry
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if (beaker == null)
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{
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return new ChemMasterBoundUserInterfaceState(Powered, false, ReagentUnit.New(0), ReagentUnit.New(0),
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"", Owner.Name, null, BufferSolution.ReagentList.ToList(), BufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume);
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"", Owner.Name, new List<Solution.ReagentQuantity>(), BufferSolution.ReagentList.ToList(), _bufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume);
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}
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var solution = beaker.GetComponent<SolutionComponent>();
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return new ChemMasterBoundUserInterfaceState(Powered, true, solution.CurrentVolume, solution.MaxVolume,
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beaker.Name, Owner.Name, solution.ReagentList.ToList(), BufferSolution.ReagentList.ToList(), BufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume);
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beaker.Name, Owner.Name, solution.ReagentList.ToList(), BufferSolution.ReagentList.ToList(), _bufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume);
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}
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private void UpdateUserInterface()
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{
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var state = GetUserInterfaceState();
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_userInterface.SetState(state);
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UserInterface?.SetState(state);
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}
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/// <summary>
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@@ -207,7 +221,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private void TransferReagent(string id, ReagentUnit amount, bool isBuffer)
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{
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if (!HasBeaker && BufferModeTransfer) return;
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if (!HasBeaker && _bufferModeTransfer) return;
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var beaker = _beakerContainer.ContainedEntity;
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var beakerSolution = beaker.GetComponent<SolutionComponent>();
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if (isBuffer)
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@@ -227,7 +241,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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BufferSolution.Solution.RemoveReagent(id, actualAmount);
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if (BufferModeTransfer)
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if (_bufferModeTransfer)
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{
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beakerSolution.Solution.AddReagent(id, actualAmount);
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}
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@@ -351,12 +365,12 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
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void IActivate.Activate(ActivateEventArgs args)
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{
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if (!args.User.TryGetComponent(out IActorComponent actor))
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if (!args.User.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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if (!args.User.TryGetComponent(out IHandsComponent hands))
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
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_localizationManager.GetString("You have no hands."));
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@@ -366,7 +380,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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var activeHandEntity = hands.GetActiveHand?.Owner;
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if (activeHandEntity == null)
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{
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_userInterface.Open(actor.playerSession);
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UserInterface?.Open(actor.playerSession);
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}
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}
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@@ -379,13 +393,20 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// <returns></returns>
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (!args.User.TryGetComponent(out IHandsComponent hands))
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
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_localizationManager.GetString("You have no hands."));
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return true;
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}
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if (hands.GetActiveHand == null)
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
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Loc.GetString("You have nothing on your hand."));
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return false;
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}
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var activeHandEntity = hands.GetActiveHand.Owner;
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if (activeHandEntity.TryGetComponent<SolutionComponent>(out var solution))
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{
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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@@ -22,9 +23,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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[RegisterComponent]
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public class InjectorComponent : SharedInjectorComponent, IAfterInteract, IUse
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{
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#pragma warning disable 649
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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#pragma warning restore 649
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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/// <summary>
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/// Whether or not the injector is able to draw from containers or if it's a single use
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@@ -53,11 +52,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private InjectorToggleMode _toggleState;
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/// <summary>
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/// Internal solution container
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/// </summary>
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[ViewVariables]
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private SolutionComponent _internalContents;
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -69,9 +63,15 @@ namespace Content.Server.GameObjects.Components.Chemistry
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protected override void Startup()
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{
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base.Startup();
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_internalContents = Owner.GetComponent<SolutionComponent>();
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_internalContents.Capabilities |= SolutionCaps.Injector;
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//Set _toggleState based on prototype
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Owner.EnsureComponent<SolutionComponent>();
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if (Owner.TryGetComponent(out SolutionComponent? solution))
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{
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solution.Capabilities |= SolutionCaps.Injector;
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}
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// Set _toggleState based on prototype
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_toggleState = _injectOnly ? InjectorToggleMode.Inject : InjectorToggleMode.Draw;
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}
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@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
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//Make sure we have the attacking entity
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if (eventArgs.Target == null || !_internalContents.Injector)
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if (eventArgs.Target == null || !Owner.TryGetComponent(out SolutionComponent? solution) || !solution.Injector)
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{
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return;
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}
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@@ -134,7 +134,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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else //Handle injecting into bloodstream
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{
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if (targetEntity.TryGetComponent(out BloodstreamComponent bloodstream) &&
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if (targetEntity.TryGetComponent(out BloodstreamComponent? bloodstream) &&
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_toggleState == InjectorToggleMode.Inject)
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{
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TryInjectIntoBloodstream(bloodstream, eventArgs.User);
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@@ -155,7 +155,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private void TryInjectIntoBloodstream(BloodstreamComponent targetBloodstream, IEntity user)
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{
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if (_internalContents.CurrentVolume == 0)
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if (!Owner.TryGetComponent(out SolutionComponent? solution) ||
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solution.CurrentVolume == 0)
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{
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return;
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}
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@@ -170,7 +171,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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//Move units from attackSolution to targetSolution
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var removedSolution = _internalContents.SplitSolution(realTransferAmount);
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var removedSolution = solution.SplitSolution(realTransferAmount);
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if (!targetBloodstream.TryTransferSolution(removedSolution))
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{
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return;
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@@ -183,7 +184,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private void TryInject(SolutionComponent targetSolution, IEntity user)
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{
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if (_internalContents.CurrentVolume == 0)
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if (!Owner.TryGetComponent(out SolutionComponent? solution) ||
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solution.CurrentVolume == 0)
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{
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return;
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}
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@@ -198,7 +200,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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//Move units from attackSolution to targetSolution
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var removedSolution = _internalContents.SplitSolution(realTransferAmount);
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var removedSolution = solution.SplitSolution(realTransferAmount);
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if (!targetSolution.TryAddSolution(removedSolution))
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{
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return;
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@@ -211,7 +213,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private void TryDraw(SolutionComponent targetSolution, IEntity user)
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{
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if (_internalContents.EmptyVolume == 0)
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if (!Owner.TryGetComponent(out SolutionComponent? solution) ||
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solution.EmptyVolume == 0)
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{
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return;
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}
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@@ -227,7 +230,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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//Move units from attackSolution to targetSolution
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var removedSolution = targetSolution.SplitSolution(realTransferAmount);
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if (!_internalContents.TryAddSolution(removedSolution))
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if (!solution.TryAddSolution(removedSolution))
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{
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return;
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}
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@@ -239,7 +242,12 @@ namespace Content.Server.GameObjects.Components.Chemistry
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public override ComponentState GetComponentState()
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{
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return new InjectorComponentState(_internalContents.CurrentVolume, _internalContents.MaxVolume, _toggleState);
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Owner.TryGetComponent(out SolutionComponent? solution);
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var currentVolume = solution?.CurrentVolume ?? ReagentUnit.Zero;
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var maxVolume = solution?.MaxVolume ?? ReagentUnit.Zero;
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return new InjectorComponentState(currentVolume, maxVolume, _toggleState);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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@@ -38,14 +39,11 @@ namespace Content.Server.GameObjects.Components.Chemistry
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[ComponentReference(typeof(IInteractUsing))]
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public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IInteractUsing, ISolutionChange
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{
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#pragma warning disable 649
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[Dependency] private readonly IServerNotifyManager _notifyManager;
|
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[Dependency] private readonly ILocalizationManager _localizationManager;
|
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#pragma warning restore 649
|
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
|
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[Dependency] private readonly ILocalizationManager _localizationManager = default!;
|
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|
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[ViewVariables] private BoundUserInterface _userInterface;
|
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[ViewVariables] private ContainerSlot _beakerContainer;
|
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[ViewVariables] private string _packPrototypeId;
|
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[ViewVariables] private ContainerSlot _beakerContainer = default!;
|
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[ViewVariables] private string _packPrototypeId = "";
|
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|
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[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
|
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[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
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@@ -53,9 +51,14 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
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[ViewVariables]
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private SolutionComponent Solution => _beakerContainer.ContainedEntity.GetComponent<SolutionComponent>();
|
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|
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private PowerReceiverComponent _powerReceiver;
|
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private bool Powered => _powerReceiver.Powered;
|
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
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|
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[ViewVariables]
|
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private BoundUserInterface? UserInterface =>
|
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
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ui.TryGetBoundUserInterface(ReagentDispenserUiKey.Key, out var boundUi)
|
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? boundUi
|
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: null;
|
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|
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/// <summary>
|
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/// Shows the serializer how to save/load this components yaml prototype.
|
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@@ -75,14 +78,19 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
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public override void Initialize()
|
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{
|
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base.Initialize();
|
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
|
||||
.GetBoundUserInterface(ReagentDispenserUiKey.Key);
|
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_userInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
|
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if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
_beakerContainer =
|
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ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
|
||||
_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
|
||||
_powerReceiver.OnPowerStateChanged += OnPowerChanged;
|
||||
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
{
|
||||
receiver.OnPowerStateChanged += OnPowerChanged;
|
||||
}
|
||||
|
||||
InitializeFromPrototype();
|
||||
UpdateUserInterface();
|
||||
@@ -108,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPowerChanged(object sender, PowerStateEventArgs e)
|
||||
private void OnPowerChanged(object? sender, PowerStateEventArgs e)
|
||||
{
|
||||
UpdateUserInterface();
|
||||
}
|
||||
@@ -120,6 +128,11 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// <param name="obj">A user interface message from the client.</param>
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
if (obj.Session.AttachedEntity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var msg = (UiButtonPressedMessage) obj.Message;
|
||||
var needsPower = msg.Button switch
|
||||
{
|
||||
@@ -175,7 +188,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// </summary>
|
||||
/// <param name="playerEntity">The player entity.</param>
|
||||
/// <returns>Returns true if the entity can use the dispenser, and false if it cannot.</returns>
|
||||
private bool PlayerCanUseDispenser(IEntity playerEntity, bool needsPower = true)
|
||||
private bool PlayerCanUseDispenser(IEntity? playerEntity, bool needsPower = true)
|
||||
{
|
||||
//Need player entity to check if they are still able to use the dispenser
|
||||
if (playerEntity == null)
|
||||
@@ -211,7 +224,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
var state = GetUserInterfaceState();
|
||||
_userInterface.SetState(state);
|
||||
UserInterface?.SetState(state);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -265,12 +278,12 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
void IActivate.Activate(ActivateEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IActorComponent actor))
|
||||
if (!args.User.TryGetComponent(out IActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.User.TryGetComponent(out IHandsComponent hands))
|
||||
if (!args.User.TryGetComponent(out IHandsComponent? hands))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
_localizationManager.GetString("You have no hands."));
|
||||
@@ -280,7 +293,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
var activeHandEntity = hands.GetActiveHand?.Owner;
|
||||
if (activeHandEntity == null)
|
||||
{
|
||||
_userInterface.Open(actor.playerSession);
|
||||
UserInterface?.Open(actor.playerSession);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -293,13 +306,20 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// <returns></returns>
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IHandsComponent hands))
|
||||
if (!args.User.TryGetComponent(out IHandsComponent? hands))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
_localizationManager.GetString("You have no hands."));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (hands.GetActiveHand == null)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You have nothing on your hand."));
|
||||
return false;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand.Owner;
|
||||
if (activeHandEntity.TryGetComponent<SolutionComponent>(out var solution))
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Chemistry;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -11,28 +12,27 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
[RegisterComponent]
|
||||
public class TransformableContainerComponent : Component, ISolutionChange
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public override string Name => "TransformableContainer";
|
||||
|
||||
private bool _transformed = false;
|
||||
public bool Transformed { get => _transformed; }
|
||||
private SpriteSpecifier? _initialSprite;
|
||||
private string _initialName = default!;
|
||||
private string _initialDescription = default!;
|
||||
private ReagentPrototype? _currentReagent;
|
||||
|
||||
private SpriteSpecifier _initialSprite;
|
||||
private string _initialName;
|
||||
private string _initialDescription;
|
||||
private SpriteComponent _sprite;
|
||||
|
||||
private ReagentPrototype _currentReagent;
|
||||
public bool Transformed { get; private set; }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_sprite = Owner.GetComponent<SpriteComponent>();
|
||||
_initialSprite = new SpriteSpecifier.Rsi(new ResourcePath(_sprite.BaseRSIPath), "icon");
|
||||
if (Owner.TryGetComponent(out SpriteComponent? sprite) &&
|
||||
sprite.BaseRSIPath != null)
|
||||
{
|
||||
_initialSprite = new SpriteSpecifier.Rsi(new ResourcePath(sprite.BaseRSIPath), "icon");
|
||||
}
|
||||
|
||||
_initialName = Owner.Name;
|
||||
_initialDescription = Owner.Description;
|
||||
}
|
||||
@@ -40,14 +40,20 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
Owner.GetComponent<SolutionComponent>().Capabilities |= SolutionCaps.FitsInDispenser;;
|
||||
Owner.GetComponent<SolutionComponent>().Capabilities |= SolutionCaps.FitsInDispenser;
|
||||
}
|
||||
|
||||
public void CancelTransformation()
|
||||
{
|
||||
_currentReagent = null;
|
||||
_transformed = false;
|
||||
_sprite.LayerSetSprite(0, _initialSprite);
|
||||
Transformed = false;
|
||||
|
||||
if (Owner.TryGetComponent(out SpriteComponent? sprite) &&
|
||||
_initialSprite != null)
|
||||
{
|
||||
sprite.LayerSetSprite(0, _initialSprite);
|
||||
}
|
||||
|
||||
Owner.Name = _initialName;
|
||||
Owner.Description = _initialDescription;
|
||||
}
|
||||
@@ -76,11 +82,16 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
!string.IsNullOrWhiteSpace(proto.SpriteReplacementPath))
|
||||
{
|
||||
var spriteSpec = new SpriteSpecifier.Rsi(new ResourcePath("Objects/Drinks/" + proto.SpriteReplacementPath),"icon");
|
||||
_sprite.LayerSetSprite(0, spriteSpec);
|
||||
|
||||
if (Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
{
|
||||
sprite?.LayerSetSprite(0, spriteSpec);
|
||||
}
|
||||
|
||||
Owner.Name = proto.Name + " glass";
|
||||
Owner.Description = proto.Description;
|
||||
_currentReagent = proto;
|
||||
_transformed = true;
|
||||
Transformed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user