Add a test that puts all components on an entity and checks for no exceptions (#1815)

* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
This commit is contained in:
DrSmugleaf
2020-08-22 22:29:20 +02:00
committed by GitHub
parent c8178550b8
commit b9196d0a10
84 changed files with 1790 additions and 1123 deletions

View File

@@ -1,4 +1,5 @@
using System;
#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
@@ -16,6 +17,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Content.Shared.Damage;
using Robust.Shared.Localization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Medical
{
@@ -23,29 +25,34 @@ namespace Content.Server.GameObjects.Components.Medical
[ComponentReference(typeof(IActivate))]
public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate
{
private AppearanceComponent _appearance;
private BoundUserInterface _userInterface;
private ContainerSlot _bodyContainer;
private ContainerSlot _bodyContainer = default!;
private readonly Vector2 _ejectOffset = new Vector2(-0.5f, 0f);
public bool IsOccupied => _bodyContainer.ContainedEntity != null;
private PowerReceiverComponent _powerReceiver;
private bool Powered => _powerReceiver.Powered;
[ViewVariables]
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(MedicalScannerUiKey.Key, out var boundUi)
? boundUi
: null;
public override void Initialize()
{
base.Initialize();
_appearance = Owner.GetComponent<AppearanceComponent>();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(MedicalScannerUiKey.Key);
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
_bodyContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-bodyContainer", Owner);
_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
//TODO: write this so that it checks for a change in power events and acts accordingly.
_bodyContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-bodyContainer", Owner);
// TODO: write this so that it checks for a change in power events and acts accordingly.
var newState = GetUserInterfaceState();
_userInterface.SetState(newState);
UserInterface?.SetState(newState);
UpdateUserInterface();
}
@@ -62,11 +69,15 @@ namespace Content.Server.GameObjects.Components.Medical
var body = _bodyContainer.ContainedEntity;
if (body == null)
{
_appearance.SetData(MedicalScannerVisuals.Status, MedicalScannerStatus.Open);
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance?.SetData(MedicalScannerVisuals.Status, MedicalScannerStatus.Open);
};
return EmptyUIState;
}
if (!body.TryGetComponent(out IDamageableComponent damageable) ||
if (!body.TryGetComponent(out IDamageableComponent? damageable) ||
damageable.CurrentDamageState == DamageState.Dead)
{
return EmptyUIState;
@@ -86,7 +97,7 @@ namespace Content.Server.GameObjects.Components.Medical
}
var newState = GetUserInterfaceState();
_userInterface.SetState(newState);
UserInterface?.SetState(newState);
}
private MedicalScannerStatus GetStatusFromDamageState(DamageState damageState)
@@ -115,12 +126,15 @@ namespace Content.Server.GameObjects.Components.Medical
private void UpdateAppearance()
{
_appearance.SetData(MedicalScannerVisuals.Status, GetStatus());
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(MedicalScannerVisuals.Status, GetStatus());
}
}
public void Activate(ActivateEventArgs args)
{
if (!args.User.TryGetComponent(out IActorComponent actor))
if (!args.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
@@ -128,7 +142,7 @@ namespace Content.Server.GameObjects.Components.Medical
if (!Powered)
return;
_userInterface.Open(actor.playerSession);
UserInterface?.Open(actor.playerSession);
}
[Verb]