Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
This commit is contained in:
@@ -158,7 +158,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||
{
|
||||
base.OnAdd();
|
||||
var rangedWeaponComponent = Owner.GetComponent<ServerRangedWeaponComponent>();
|
||||
rangedWeaponComponent.Barrel = this;
|
||||
|
||||
rangedWeaponComponent.Barrel ??= this;
|
||||
rangedWeaponComponent.FireHandler += Fire;
|
||||
rangedWeaponComponent.WeaponCanFireHandler += WeaponCanFire;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user