Add barebone nuke (#5242)
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
This commit is contained in:
42
Content.Shared/Nuke/NukeUiMessages.cs
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42
Content.Shared/Nuke/NukeUiMessages.cs
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Nuke
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{
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[Serializable, NetSerializable]
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public sealed class NukeEjectMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class NukeAnchorMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class NukeKeypadMessage : BoundUserInterfaceMessage
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{
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public int Value;
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public NukeKeypadMessage(int value)
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{
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Value = value;
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}
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}
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[Serializable, NetSerializable]
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public sealed class NukeKeypadClearMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class NukeKeypadEnterMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class NukeArmedMessage : BoundUserInterfaceMessage
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{
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}
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}
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32
Content.Shared/Nuke/SharedNuke.cs
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32
Content.Shared/Nuke/SharedNuke.cs
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Nuke
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{
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[Serializable, NetSerializable]
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public enum NukeUiKey : byte
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{
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Key
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}
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public enum NukeStatus : byte
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{
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AWAIT_DISK,
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AWAIT_CODE,
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AWAIT_ARM,
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ARMED
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}
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[Serializable, NetSerializable]
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public class NukeUiState : BoundUserInterfaceState
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{
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public bool DiskInserted;
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public NukeStatus Status;
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public int RemainingTime;
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public bool IsAnchored;
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public int EnteredCodeLength;
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public int MaxCodeLength;
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public bool AllowArm;
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}
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}
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