Remove hands component reference (#15197)
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@@ -2,7 +2,6 @@ using Content.Client.Clothing;
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using Content.Client.Examine;
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using Content.Client.Storage;
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using Content.Client.UserInterface.Controls;
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using Content.Client.Verbs;
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using Content.Client.Verbs.UI;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Hands.Components;
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@@ -234,7 +233,7 @@ namespace Content.Client.Inventory
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// TODO hud refactor This should also live in a UI Controller
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private void HoverInSlotButton(EntityUid uid, string slot, SlotControl control,
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InventoryComponent? inventoryComponent = null, SharedHandsComponent? hands = null)
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InventoryComponent? inventoryComponent = null, HandsComponent? hands = null)
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{
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if (!Resolve(uid, ref inventoryComponent))
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return;
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@@ -1,12 +1,9 @@
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using System.Linq;
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using Content.Client.Cuffs;
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using Content.Client.Examine;
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using Content.Client.Hands;
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using Content.Client.Strip;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Hands.Controls;
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using Content.Client.Verbs;
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using Content.Client.Verbs.UI;
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using Content.Shared.Cuffs;
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using Content.Shared.Cuffs.Components;
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@@ -16,7 +13,6 @@ using Content.Shared.IdentityManagement;
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using Content.Shared.Input;
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using Content.Shared.Inventory;
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using Content.Shared.Strip.Components;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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@@ -24,7 +20,6 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using static Content.Client.Inventory.ClientInventorySystem;
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using static Robust.Client.UserInterface.Control;
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