Remove hands component reference (#15197)
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@@ -25,7 +25,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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bool checkActionBlocker = true,
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bool animateUser = false,
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bool animate = true,
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SharedHandsComponent? handsComp = null,
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HandsComponent? handsComp = null,
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ItemComponent? item = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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@@ -54,7 +54,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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bool checkActionBlocker = true,
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bool animateUser = false,
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bool animate = true,
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SharedHandsComponent? handsComp = null,
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HandsComponent? handsComp = null,
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ItemComponent? item = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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@@ -73,7 +73,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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bool checkActionBlocker = true,
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bool animateUser = false,
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bool animate = true,
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SharedHandsComponent? handsComp = null,
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HandsComponent? handsComp = null,
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ItemComponent? item = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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@@ -104,7 +104,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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return true;
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}
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public bool CanPickupAnyHand(EntityUid uid, EntityUid entity, bool checkActionBlocker = true, SharedHandsComponent? handsComp = null, ItemComponent? item = null)
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public bool CanPickupAnyHand(EntityUid uid, EntityUid entity, bool checkActionBlocker = true, HandsComponent? handsComp = null, ItemComponent? item = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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return false;
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@@ -118,7 +118,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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/// <summary>
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/// Checks whether a given item will fit into a specific user's hand. Unless otherwise specified, this will also check the general CanPickup action blocker.
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/// </summary>
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public bool CanPickupToHand(EntityUid uid, EntityUid entity, Hand hand, bool checkActionBlocker = true, SharedHandsComponent? handsComp = null, ItemComponent? item = null)
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public bool CanPickupToHand(EntityUid uid, EntityUid entity, Hand hand, bool checkActionBlocker = true, HandsComponent? handsComp = null, ItemComponent? item = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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return false;
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@@ -149,7 +149,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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bool checkActionBlocker = true,
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bool animateUser = false,
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bool animate = true,
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SharedHandsComponent? handsComp = null,
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HandsComponent? handsComp = null,
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ItemComponent? item = null)
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{
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if (uid == null
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@@ -166,7 +166,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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/// <summary>
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/// Puts an entity into the player's hand, assumes that the insertion is allowed. In general, you should not be calling this function directly.
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/// </summary>
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public virtual void DoPickup(EntityUid uid, Hand hand, EntityUid entity, SharedHandsComponent? hands = null)
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public virtual void DoPickup(EntityUid uid, Hand hand, EntityUid entity, HandsComponent? hands = null)
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{
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if (!Resolve(uid, ref hands))
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return;
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