Remove hands component reference (#15197)
This commit is contained in:
@@ -10,18 +10,18 @@ using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Projectiles;
|
||||
using Content.Shared.Tag;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Content.Shared.Weapons.Ranged.Events;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -191,7 +191,7 @@ public abstract partial class SharedGunSystem : EntitySystem
|
||||
if (!_combatMode.IsInCombatMode(entity))
|
||||
return false;
|
||||
|
||||
if (EntityManager.TryGetComponent(entity, out SharedHandsComponent? hands) &&
|
||||
if (EntityManager.TryGetComponent(entity, out HandsComponent? hands) &&
|
||||
hands.ActiveHandEntity is { } held &&
|
||||
TryComp(held, out GunComponent? gun))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user