Resolves PDAVisualizer is Obsolete (#13896)

This commit is contained in:
TemporalOroboros
2023-02-05 10:34:54 -08:00
committed by GitHub
parent c398076620
commit b95f4f474b
5 changed files with 103 additions and 244 deletions

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@@ -1,10 +1,34 @@
using Content.Shared.PDA;
using Robust.Shared.GameObjects;
using Content.Shared.Light;
using Robust.Client.GameObjects;
namespace Content.Client.PDA
namespace Content.Client.PDA;
public sealed class PDASystem : SharedPDASystem
{
public sealed class PDASystem : SharedPDASystem
public override void Initialize()
{
// Nothing here. Have a lovely day.
base.Initialize();
SubscribeLocalEvent<PDAComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, PDAComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
args.Sprite.LayerSetState(PDAVisualLayers.Base, component.State);
if (_appearance.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
args.Sprite.LayerSetVisible(PDAVisualLayers.Flashlight, isFlashlightOn);
if (_appearance.TryGetData<bool>(uid, PDAVisuals.IDCardInserted, out var isCardInserted, args.Component))
args.Sprite.LayerSetVisible(PDAVisualLayers.IDLight, isCardInserted);
}
}
enum PDAVisualLayers : byte
{
Base,
Flashlight,
IDLight
}

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@@ -1,65 +0,0 @@
using Content.Shared.Light;
using Content.Shared.PDA;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.PDA
{
[UsedImplicitly]
// ReSharper disable once InconsistentNaming
public sealed class PDAVisualizer : AppearanceVisualizer
{
/// <summary>
/// The base PDA sprite state, eg. "pda", "pda-clown"
/// </summary>
[DataField("state")]
private string? _state;
private enum PDAVisualLayers : byte
{
Base,
Flashlight,
IDLight
}
[Obsolete("Subscribe to your component being initialised instead.")]
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
var entityManager = IoCManager.Resolve<IEntityManager>();
var sprite = entityManager.GetComponent<SpriteComponent>(entity);
if (_state != null)
{
sprite.LayerMapSet(PDAVisualLayers.Base, sprite.AddLayerState(_state));
}
sprite.LayerMapSet(PDAVisualLayers.Flashlight, sprite.AddLayerState("light_overlay"));
sprite.LayerSetShader(PDAVisualLayers.Flashlight, "unshaded");
sprite.LayerMapSet(PDAVisualLayers.IDLight, sprite.AddLayerState("id_overlay"));
sprite.LayerSetShader(PDAVisualLayers.IDLight, "unshaded");
var appearance = entityManager.GetComponent<PDAComponent>(entity);
sprite.LayerSetVisible(PDAVisualLayers.IDLight, appearance.IdSlot.StartingItem != null);
}
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(component.Owner);
sprite.LayerSetVisible(PDAVisualLayers.Flashlight, false);
if (component.TryGetData(UnpoweredFlashlightVisuals.LightOn, out bool isFlashlightOn))
{
sprite.LayerSetVisible(PDAVisualLayers.Flashlight, isFlashlightOn);
}
if (component.TryGetData(PDAVisuals.IDCardInserted, out bool isCardInserted))
{
sprite.LayerSetVisible(PDAVisualLayers.IDLight, isCardInserted);
}
}
}
}