Convert ItemCabinet to use a VisualizerSystem (#6571)
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25
Content.Client/Cabinet/ItemCabinetSystem.cs
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25
Content.Client/Cabinet/ItemCabinetSystem.cs
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using Content.Shared.Cabinet;
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using Robust.Client.GameObjects;
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namespace Content.Client.Cabinet;
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public sealed class ItemCabinetSystem : VisualizerSystem<ItemCabinetVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, ItemCabinetVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (TryComp(uid, out SpriteComponent? sprite)
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&& args.Component.TryGetData(ItemCabinetVisuals.IsOpen, out bool isOpen)
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&& args.Component.TryGetData(ItemCabinetVisuals.ContainsItem, out bool contains))
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{
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var state = isOpen ? component.OpenState : component.ClosedState;
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sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
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sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains);
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}
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}
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}
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public enum ItemCabinetVisualLayers
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{
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Door,
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ContainsItem
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}
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