Status Effect Tooltip & Notify on click (#1943)
* -Show tooltip on hover -Show notify on click * -Status Effects now get removed instead of going invisible -Removed empty textures for that * Revert break in HungerComponent
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@@ -68,15 +68,12 @@ namespace Content.Server.GameObjects.Components.Nutrition
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serializer.DataField(ref _baseDecayRate, "base_decay_rate", 0.1f);
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}
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// for shared string dict, since we don't define these anywhere in content
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[UsedImplicitly]
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public static readonly string[] _hungerThresholdImages =
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public static readonly Dictionary<HungerThreshold, string> HungerThresholdImages = new Dictionary<HungerThreshold, string>
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{
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"/Textures/Interface/StatusEffects/Hunger/Overfed.png",
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"/Textures/Interface/StatusEffects/Hunger/Okay.png",
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"/Textures/Interface/StatusEffects/Hunger/Peckish.png",
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"/Textures/Interface/StatusEffects/Hunger/Starving.png",
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"/Textures/Interface/StatusEffects/Hunger/Dead.png",
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{ HungerThreshold.Overfed, "/Textures/Interface/StatusEffects/Hunger/Overfed.png" },
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{ HungerThreshold.Peckish, "/Textures/Interface/StatusEffects/Hunger/Peckish.png" },
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{ HungerThreshold.Starving, "/Textures/Interface/StatusEffects/Hunger/Starving.png" },
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};
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public void HungerThresholdEffect(bool force = false)
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@@ -92,7 +89,16 @@ namespace Content.Server.GameObjects.Components.Nutrition
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// Update UI
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Owner.TryGetComponent(out ServerStatusEffectsComponent statusEffectsComponent);
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statusEffectsComponent?.ChangeStatusEffectIcon(StatusEffect.Hunger, _hungerThresholdImages[ (int)_currentHungerThreshold ]);
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if (HungerThresholdImages.TryGetValue(_currentHungerThreshold, out var statusTexture))
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{
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statusEffectsComponent?.ChangeStatusEffectIcon(StatusEffect.Hunger, statusTexture);
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}
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else
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{
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statusEffectsComponent?.RemoveStatusEffect(StatusEffect.Hunger);
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}
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switch (_currentHungerThreshold)
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{
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case HungerThreshold.Overfed:
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