From b99b14b143d4eddd71f7c0d0752529c593f725a5 Mon Sep 17 00:00:00 2001 From: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Date: Tue, 19 Apr 2022 10:46:32 +1200 Subject: [PATCH] Make mapping use consistent Entity Uids (#7625) --- Content.Server/GameTicking/Commands/MappingCommand.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameTicking/Commands/MappingCommand.cs b/Content.Server/GameTicking/Commands/MappingCommand.cs index 82b07bccee..cce80246f2 100644 --- a/Content.Server/GameTicking/Commands/MappingCommand.cs +++ b/Content.Server/GameTicking/Commands/MappingCommand.cs @@ -67,7 +67,7 @@ namespace Content.Server.GameTicking.Commands if (args.Length <= 1) shell.ExecuteCommand($"addmap {mapId} false"); else - shell.ExecuteCommand($"loadmap {mapId} \"{CommandParsing.Escape(args[1])}\""); + shell.ExecuteCommand($"loadmap {mapId} \"{CommandParsing.Escape(args[1])}\" 0 0 0 true"); // was the map actually created? if (!mapManager.MapExists(mapId))