Event refactor (#9589)
* Station event refactor * Remove clientside `IStationEventManager` we can just use prototypes * Basic API idea * Cruft * first attempt at epicness * okay yeah this shit is really clean * sort out minor stuff * Convert `BreakerFlip` * `BureaucraticError` + general cleanup * `DiseaseOutbreak` * `FalseAlarm` * `GasLeak` * `KudzuGrowth` * `MeteorSwarm` * `MouseMigration` * misc errors * `PowerGridCheck` * `RandomSentience` * `VentClog` * `VentCritters` * `ZombieOutbreak` * Rewrite basic event scheduler * Minor fixes and logging * ooooops * errors + fix * linter * completions, `RuleStarted` property, update loop fixes * Tweaks * Fix #9462 * Basic scheduler update fix, and fixes #8174 * Add test * UI cleanup * really this was just for testing
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@@ -12,6 +12,5 @@
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<Button Name="LoadGamePrototypeButton" Text="{Loc 'load-game-prototype'}"/>
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<cc:UICommandButton Name="LoadBlueprintsButton" Command="loadbp" Text="{Loc 'load-blueprints'}" WindowType="{x:Type abt:LoadBlueprintsWindow}"/>
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<cc:CommandButton Command="deleteewc Singularity" Name="DeleteSingulos" Text="{Loc 'delete-singularities'}"/>
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<cc:UICommandButton Command="events" Text="{Loc 'open-station-events'}" WindowType="{x:Type abt:StationEventsWindow}" />
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</GridContainer>
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</Control>
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