Event refactor (#9589)

* Station event refactor

* Remove clientside `IStationEventManager`

we can just use prototypes

* Basic API idea

* Cruft

* first attempt at epicness

* okay yeah this shit is really clean

* sort out minor stuff

* Convert `BreakerFlip`

* `BureaucraticError` + general cleanup

* `DiseaseOutbreak`

* `FalseAlarm`

* `GasLeak`

* `KudzuGrowth`

* `MeteorSwarm`

* `MouseMigration`

* misc errors

* `PowerGridCheck`

* `RandomSentience`

* `VentClog`

* `VentCritters`

* `ZombieOutbreak`

* Rewrite basic event scheduler

* Minor fixes and logging

* ooooops

* errors + fix

* linter

* completions, `RuleStarted` property, update loop fixes

* Tweaks

* Fix #9462

* Basic scheduler update fix, and fixes #8174

* Add test

* UI cleanup

* really this was just for testing
This commit is contained in:
Kara
2022-07-10 18:48:41 -07:00
committed by GitHub
parent f28cdaaa7c
commit b9a0894d7c
55 changed files with 1095 additions and 1582 deletions

View File

@@ -9,26 +9,19 @@ using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
public sealed class RandomSentience : StationEvent
public sealed class RandomSentience : StationEventSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Prototype => "RandomSentience";
public override string Name => "RandomSentience";
public override float Weight => WeightNormal;
protected override float EndAfter => 1.0f;
public override void Startup()
public override void Started()
{
base.Startup();
base.Started();
HashSet<EntityUid> stationsToNotify = new();
var targetList = _entityManager.EntityQuery<SentienceTargetComponent>().ToList();
_random.Shuffle(targetList);
var targetList = EntityManager.EntityQuery<SentienceTargetComponent>().ToList();
RobustRandom.Shuffle(targetList);
var toMakeSentient = _random.Next(2, 5);
var toMakeSentient = RobustRandom.Next(2, 5);
var groups = new HashSet<string>();
foreach (var target in targetList)
@@ -36,10 +29,10 @@ public sealed class RandomSentience : StationEvent
if (toMakeSentient-- == 0)
break;
MakeSentientCommand.MakeSentient(target.Owner, _entityManager);
_entityManager.RemoveComponent<SentienceTargetComponent>(target.Owner);
var comp = _entityManager.AddComponent<GhostTakeoverAvailableComponent>(target.Owner);
comp.RoleName = _entityManager.GetComponent<MetaDataComponent>(target.Owner).EntityName;
MakeSentientCommand.MakeSentient(target.Owner, EntityManager);
EntityManager.RemoveComponent<SentienceTargetComponent>(target.Owner);
var comp = EntityManager.AddComponent<GhostTakeoverAvailableComponent>(target.Owner);
comp.RoleName = EntityManager.GetComponent<MetaDataComponent>(target.Owner).EntityName;
comp.RoleDescription = Loc.GetString("station-event-random-sentience-role-description", ("name", comp.RoleName));
groups.Add(target.FlavorKind);
}
@@ -67,8 +60,8 @@ public sealed class RandomSentience : StationEvent
(EntityUid) station,
Loc.GetString("station-event-random-sentience-announcement",
("kind1", kind1), ("kind2", kind2), ("kind3", kind3), ("amount", groupList.Count),
("data", Loc.GetString($"random-sentience-event-data-{_random.Next(1, 6)}")),
("strength", Loc.GetString($"random-sentience-event-strength-{_random.Next(1, 8)}"))),
("data", Loc.GetString($"random-sentience-event-data-{RobustRandom.Next(1, 6)}")),
("strength", Loc.GetString($"random-sentience-event-strength-{RobustRandom.Next(1, 8)}"))),
playDefaultSound: false,
colorOverride: Color.Gold
);