Event refactor (#9589)
* Station event refactor * Remove clientside `IStationEventManager` we can just use prototypes * Basic API idea * Cruft * first attempt at epicness * okay yeah this shit is really clean * sort out minor stuff * Convert `BreakerFlip` * `BureaucraticError` + general cleanup * `DiseaseOutbreak` * `FalseAlarm` * `GasLeak` * `KudzuGrowth` * `MeteorSwarm` * `MouseMigration` * misc errors * `PowerGridCheck` * `RandomSentience` * `VentClog` * `VentCritters` * `ZombieOutbreak` * Rewrite basic event scheduler * Minor fixes and logging * ooooops * errors + fix * linter * completions, `RuleStarted` property, update loop fixes * Tweaks * Fix #9462 * Basic scheduler update fix, and fixes #8174 * Add test * UI cleanup * really this was just for testing
This commit is contained in:
184
Content.Server/StationEvents/Events/StationEventSystem.cs
Normal file
184
Content.Server/StationEvents/Events/StationEventSystem.cs
Normal file
@@ -0,0 +1,184 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Server.GameTicking.Rules.Configurations;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.Database;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.StationEvents.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// An abstract entity system inherited by all station events for their behavior.
|
||||
/// </summary>
|
||||
public abstract class StationEventSystem : GameRuleSystem
|
||||
{
|
||||
[Dependency] protected readonly IRobustRandom RobustRandom = default!;
|
||||
[Dependency] protected readonly IAdminLogManager AdminLogManager = default!;
|
||||
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
|
||||
[Dependency] protected readonly IMapManager MapManager = default!;
|
||||
[Dependency] protected readonly ChatSystem ChatSystem = default!;
|
||||
[Dependency] protected readonly StationSystem StationSystem = default!;
|
||||
|
||||
protected ISawmill Sawmill = default!;
|
||||
|
||||
/// <summary>
|
||||
/// How long has the event existed. Do not change this.
|
||||
/// </summary>
|
||||
protected float Elapsed { get; set; }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Sawmill = Logger.GetSawmill("stationevents");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called once to setup the event after StartAfter has elapsed, or if an event is forcibly started.
|
||||
/// </summary>
|
||||
public override void Started()
|
||||
{
|
||||
AdminLogManager.Add(LogType.EventStarted, LogImpact.High, $"Event started: {Configuration.Id}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called once as soon as an event is added, for announcements.
|
||||
/// Can also be used for some initial setup.
|
||||
/// </summary>
|
||||
public override void Added()
|
||||
{
|
||||
AdminLogManager.Add(LogType.EventAnnounced, $"Event added / announced: {Configuration.Id}");
|
||||
|
||||
if (Configuration is not StationEventRuleConfiguration ev)
|
||||
return;
|
||||
|
||||
if (ev.StartAnnouncement != null)
|
||||
{
|
||||
ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(ev.StartAnnouncement), playDefaultSound: false, colorOverride: Color.Gold);
|
||||
}
|
||||
|
||||
if (ev.StartAudio != null)
|
||||
{
|
||||
SoundSystem.Play(ev.StartAudio.GetSound(), Filter.Broadcast(), ev.StartAudio.Params);
|
||||
}
|
||||
|
||||
Elapsed = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called once when the station event ends for any reason.
|
||||
/// </summary>
|
||||
public override void Ended()
|
||||
{
|
||||
AdminLogManager.Add(LogType.EventStopped, $"Event ended: {Configuration.Id}");
|
||||
|
||||
if (Configuration is not StationEventRuleConfiguration ev)
|
||||
return;
|
||||
|
||||
if (ev.EndAnnouncement != null)
|
||||
{
|
||||
ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(ev.EndAnnouncement), playDefaultSound: false, colorOverride: Color.Gold);
|
||||
}
|
||||
|
||||
if (ev.EndAudio != null)
|
||||
{
|
||||
SoundSystem.Play(ev.EndAudio.GetSound(), Filter.Broadcast(), ev.EndAudio.Params);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called every tick when this event is running.
|
||||
/// Events are responsible for their own lifetime, so this handles starting and ending after time.
|
||||
/// </summary>
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
if (!RuleAdded || Configuration is not StationEventRuleConfiguration data)
|
||||
return;
|
||||
|
||||
Elapsed += frameTime;
|
||||
|
||||
if (!RuleStarted && Elapsed >= data.StartAfter)
|
||||
{
|
||||
GameTicker.StartGameRule(PrototypeManager.Index<GameRulePrototype>(Prototype));
|
||||
}
|
||||
|
||||
if (RuleStarted && Elapsed >= data.EndAfter)
|
||||
{
|
||||
GameTicker.EndGameRule(PrototypeManager.Index<GameRulePrototype>(Prototype));
|
||||
}
|
||||
}
|
||||
|
||||
#region Helper Functions
|
||||
|
||||
protected void ForceEndSelf()
|
||||
{
|
||||
GameTicker.EndGameRule(PrototypeManager.Index<GameRulePrototype>(Prototype));
|
||||
}
|
||||
|
||||
protected bool TryFindRandomTile(out Vector2i tile, out EntityUid targetStation, out EntityUid targetGrid, out EntityCoordinates targetCoords)
|
||||
{
|
||||
tile = default;
|
||||
|
||||
targetCoords = EntityCoordinates.Invalid;
|
||||
if (StationSystem.Stations.Count == 0)
|
||||
{
|
||||
targetStation = EntityUid.Invalid;
|
||||
targetGrid = EntityUid.Invalid;
|
||||
return false;
|
||||
}
|
||||
targetStation = RobustRandom.Pick(StationSystem.Stations);
|
||||
var possibleTargets = Comp<StationDataComponent>(targetStation).Grids;
|
||||
if (possibleTargets.Count == 0)
|
||||
{
|
||||
targetGrid = EntityUid.Invalid;
|
||||
return false;
|
||||
}
|
||||
|
||||
targetGrid = RobustRandom.Pick(possibleTargets);
|
||||
|
||||
if (!TryComp<IMapGridComponent>(targetGrid, out var gridComp))
|
||||
return false;
|
||||
var grid = gridComp.Grid;
|
||||
|
||||
var atmosphereSystem = Get<AtmosphereSystem>();
|
||||
var found = false;
|
||||
var gridBounds = grid.WorldAABB;
|
||||
var gridPos = grid.WorldPosition;
|
||||
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
var randomX = RobustRandom.Next((int) gridBounds.Left, (int) gridBounds.Right);
|
||||
var randomY = RobustRandom.Next((int) gridBounds.Bottom, (int) gridBounds.Top);
|
||||
|
||||
tile = new Vector2i(randomX - (int) gridPos.X, randomY - (int) gridPos.Y);
|
||||
if (atmosphereSystem.IsTileSpace(grid.GridEntityId, Transform(targetGrid).MapUid, tile, mapGridComp:gridComp)
|
||||
|| atmosphereSystem.IsTileAirBlocked(grid.GridEntityId, tile, mapGridComp:gridComp)) continue;
|
||||
found = true;
|
||||
targetCoords = grid.GridTileToLocal(tile);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static GameRulePrototype GetRandomEventUnweighted(IPrototypeManager? prototypeManager = null, IRobustRandom? random = null)
|
||||
{
|
||||
IoCManager.Resolve(ref prototypeManager, ref random);
|
||||
|
||||
return random.Pick(prototypeManager.EnumeratePrototypes<GameRulePrototype>()
|
||||
.Where(p => p.Configuration is StationEventRuleConfiguration).ToArray());
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user