Event refactor (#9589)
* Station event refactor * Remove clientside `IStationEventManager` we can just use prototypes * Basic API idea * Cruft * first attempt at epicness * okay yeah this shit is really clean * sort out minor stuff * Convert `BreakerFlip` * `BureaucraticError` + general cleanup * `DiseaseOutbreak` * `FalseAlarm` * `GasLeak` * `KudzuGrowth` * `MeteorSwarm` * `MouseMigration` * misc errors * `PowerGridCheck` * `RandomSentience` * `VentClog` * `VentCritters` * `ZombieOutbreak` * Rewrite basic event scheduler * Minor fixes and logging * ooooops * errors + fix * linter * completions, `RuleStarted` property, update loop fixes * Tweaks * Fix #9462 * Basic scheduler update fix, and fixes #8174 * Add test * UI cleanup * really this was just for testing
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@@ -1,18 +0,0 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.StationEvents
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{
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public sealed class MsgRequestStationEvents : NetMessage
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{
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public override MsgGroups MsgGroup => MsgGroups.Command;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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}
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}
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}
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@@ -1,34 +0,0 @@
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using System.IO;
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.StationEvents
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{
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public sealed class MsgStationEvents : NetMessage
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{
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public override MsgGroups MsgGroup => MsgGroups.Command;
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public string[] Events = Array.Empty<string>();
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadVariableInt32();
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using var stream = buffer.ReadAlignedMemory(length);
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serializer.DeserializeDirect(stream, out Events);
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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{
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serializer.SerializeDirect(stream, Events);
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buffer.WriteVariableInt32((int)stream.Length);
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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}
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}
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}
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