Event refactor (#9589)
* Station event refactor * Remove clientside `IStationEventManager` we can just use prototypes * Basic API idea * Cruft * first attempt at epicness * okay yeah this shit is really clean * sort out minor stuff * Convert `BreakerFlip` * `BureaucraticError` + general cleanup * `DiseaseOutbreak` * `FalseAlarm` * `GasLeak` * `KudzuGrowth` * `MeteorSwarm` * `MouseMigration` * misc errors * `PowerGridCheck` * `RandomSentience` * `VentClog` * `VentCritters` * `ZombieOutbreak` * Rewrite basic event scheduler * Minor fixes and logging * ooooops * errors + fix * linter * completions, `RuleStarted` property, update loop fixes * Tweaks * Fix #9462 * Basic scheduler update fix, and fixes #8174 * Add test * UI cleanup * really this was just for testing
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@@ -1,7 +1,4 @@
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## StationEventSystem
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## BasicStationEventSchedulerSystem
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station-event-system-run-event = Running event {$eventName}
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station-event-system-run-event-no-event-name = No event named: {$eventName}
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station-event-system-run-event = Running event {$eventName}
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station-event-system-run-random-event-no-valid-events = No valid events available
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station-event-system-stop-event-no-running-event = No event running currently
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station-event-system-stop-event = Stopped event {$eventName}
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