From b9e18b43e7a547702a0831bba7d857793561d362 Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Mon, 25 Mar 2019 13:01:03 +0100 Subject: [PATCH] Prevent thunk sound spam. --- .../GameObjects/Components/Power/PoweredLightComponent.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Content.Server/GameObjects/Components/Power/PoweredLightComponent.cs b/Content.Server/GameObjects/Components/Power/PoweredLightComponent.cs index e93ab3089e..cbf2b3111f 100644 --- a/Content.Server/GameObjects/Components/Power/PoweredLightComponent.cs +++ b/Content.Server/GameObjects/Components/Power/PoweredLightComponent.cs @@ -66,8 +66,6 @@ namespace Content.Server.GameObjects.Components.Power if (!user.TryGetComponent(out DamageableComponent damageableComponent)) return false; damageableComponent.TakeDamage(DamageType.Heat, 20); return true; - - return false; } /// @@ -151,6 +149,7 @@ namespace Content.Server.GameObjects.Components.Power var time = IoCManager.Resolve().CurTime; if (time > _lastThunk + _thunkDelay) { + _lastThunk = time; IoCManager.Resolve().GetEntitySystem() .Play("/Audio/machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f)); }