The real movement refactor (#9645)

* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
This commit is contained in:
metalgearsloth
2022-07-16 13:51:52 +10:00
committed by GitHub
parent e0b7b48cae
commit b9e876ca92
109 changed files with 1752 additions and 1584 deletions

View File

@@ -18,7 +18,6 @@ public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
{
base.Open();
_window = new ShuttleConsoleWindow();
_window.ShuttleModePressed += OnShuttleModePressed;
_window.UndockPressed += OnUndockPressed;
_window.StartAutodockPressed += OnAutodockPressed;
_window.StopAutodockPressed += OnStopAutodockPressed;
@@ -65,11 +64,6 @@ public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
SendMessage(new UndockRequestMessage() {DockEntity = obj});
}
private void OnShuttleModePressed(ShuttleMode obj)
{
SendMessage(new ShuttleModeRequestMessage() {Mode = obj});
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);

View File

@@ -1,16 +1,43 @@
using Content.Shared.Input;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.Systems;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared.GameStates;
namespace Content.Client.Shuttles.Systems
{
public sealed class ShuttleConsoleSystem : SharedShuttleConsoleSystem
{
[Dependency] private readonly IInputManager _input = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PilotComponent, ComponentHandleState>(OnHandleState);
var shuttle = _input.Contexts.New("shuttle", "common");
shuttle.AddFunction(ContentKeyFunctions.ShuttleStrafeUp);
shuttle.AddFunction(ContentKeyFunctions.ShuttleStrafeDown);
shuttle.AddFunction(ContentKeyFunctions.ShuttleStrafeLeft);
shuttle.AddFunction(ContentKeyFunctions.ShuttleStrafeRight);
shuttle.AddFunction(ContentKeyFunctions.ShuttleRotateLeft);
shuttle.AddFunction(ContentKeyFunctions.ShuttleRotateRight);
shuttle.AddFunction(ContentKeyFunctions.ShuttleBrake);
}
public override void Shutdown()
{
base.Shutdown();
_input.Contexts.Remove("shuttle");
}
protected override void HandlePilotShutdown(EntityUid uid, PilotComponent component, ComponentShutdown args)
{
base.HandlePilotShutdown(uid, component, args);
if (_playerManager.LocalPlayer?.ControlledEntity != uid) return;
_input.Contexts.SetActiveContext("human");
}
private void OnHandleState(EntityUid uid, PilotComponent component, ref ComponentHandleState args)
@@ -21,6 +48,7 @@ namespace Content.Client.Shuttles.Systems
if (!console.IsValid())
{
component.Console = null;
_input.Contexts.SetActiveContext("human");
return;
}
@@ -32,6 +60,7 @@ namespace Content.Client.Shuttles.Systems
component.Console = shuttleConsoleComponent;
ActionBlockerSystem.UpdateCanMove(uid);
_input.Contexts.SetActiveContext("shuttle");
}
}
}

View File

@@ -83,10 +83,6 @@
Align="Right"/>
</GridContainer>
</BoxContainer>
<Button Name="ShuttleModeDisplay"
Text="{Loc 'shuttle-console-strafing'}"
TextAlign="Center"
ToggleMode="True"/>
<Button Name="IFFToggle"
Text="{Loc 'shuttle-console-iff-toggle'}"
TextAlign="Center"

View File

@@ -40,7 +40,6 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
/// </summary>
public TimeSpan FTLTime;
public Action<ShuttleMode>? ShuttleModePressed;
public Action<EntityUid>? UndockPressed;
public Action<EntityUid>? StartAutodockPressed;
public Action<EntityUid>? StopAutodockPressed;
@@ -61,8 +60,6 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
DockToggle.OnToggled += OnDockTogglePressed;
DockToggle.Pressed = RadarScreen.ShowDocks;
ShuttleModeDisplay.OnToggled += OnShuttleModePressed;
UndockButton.OnPressed += OnUndockPressed;
}
@@ -71,11 +68,6 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
RadarRange.Text = $"{value:0}";
}
private void OnShuttleModePressed(BaseButton.ButtonEventArgs obj)
{
ShuttleModePressed?.Invoke(obj.Button.Pressed ? ShuttleMode.Strafing : ShuttleMode.Cruise);
}
private void OnIFFTogglePressed(BaseButton.ButtonEventArgs args)
{
RadarScreen.ShowIFF ^= true;
@@ -106,7 +98,6 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
UpdateFTL(scc.Destinations, scc.FTLState, scc.FTLTime);
RadarScreen.UpdateState(scc);
MaxRadarRange.Text = $"{scc.MaxRange:0}";
ShuttleModeDisplay.Pressed = scc.Mode == ShuttleMode.Strafing;
}
private void UpdateFTL(List<(EntityUid Entity, string Destination, bool Enabled)> destinations, FTLState state, TimeSpan time)