The real movement refactor (#9645)

* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
This commit is contained in:
metalgearsloth
2022-07-16 13:51:52 +10:00
committed by GitHub
parent e0b7b48cae
commit b9e876ca92
109 changed files with 1752 additions and 1584 deletions

View File

@@ -18,12 +18,12 @@ namespace Content.Server.Body.Systems
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BodyComponent, RelayMoveInputEvent>(OnRelayMoveInput);
SubscribeLocalEvent<BodyComponent, MoveInputEvent>(OnRelayMoveInput);
SubscribeLocalEvent<BodyComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
SubscribeLocalEvent<BodyComponent, BeingMicrowavedEvent>(OnBeingMicrowaved);
}
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, RelayMoveInputEvent args)
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, ref MoveInputEvent args)
{
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) &&
mobState.IsDead() &&